Xenon peaceful solution. Suggest me someth.

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e1team
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Xenon peaceful solution. Suggest me someth.

Post by e1team » Mon, 26. Aug 13, 07:33

Been playing for a couple of days. Picked up the Boring Boron start with self applied DiD rules. So I gave the Hub plot anoher try (never came to finish it). So I get to the point where I need to get Mahi Ma to see the Hub. I jump to the sector with my Hydra (only flying Boron ships) with the guy onboard, take a look around. The sector's empty. Cool. I target the Hub, Mahi Ma reconfigures the docking protocols and I switch on th autopilot to dock.
At tbat moment I turn around to talk to my wife and when my eyes back on screen I see a Q closing in fast. There is no way for me to finish the docking neiher auto nor manual. So before I get slaughtered I jump out with 2% shields left.
The questios are: can the Hub be destroyed at that point? I just quit the game at that point, since it was very late at night)
And is there any possible peaceful solution to my current situation? I am a Boron after all :)
Now there is a Q, 2 Ps, and some odd fihter or two.
Pacifists are wlcome to suggest me something before I oblitarate the whole sector :twisted:
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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IConquer
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Post by IConquer » Mon, 26. Aug 13, 07:40

As far as I know, it is impossible to negotiate with the Xenon. All Xenon ships will attack, and kill, on sight. The only solution is to eradicate them.
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e1team
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Post by e1team » Mon, 26. Aug 13, 07:47

And if I manage to reconfigure the first pair of gates, let someone else do the dirty job...
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Post by TTD » Mon, 26. Aug 13, 10:39

Once you have supplied the materials need to reconfigure the first pair of gates, Just link them with a busy military route.
That should fis the Xenon problem.

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Post by e1team » Mon, 26. Aug 13, 12:58

Yea. Now I only need to avoid the Q and it's escort... some challenge there! Considering the size of space at my disposal... there is just so littlevspace for maneuvers!
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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Post by Astronoid » Mon, 26. Aug 13, 13:54

Get an Octopus (I'd recommend Kestrel, but you only fly Boron ships) and do it with that. You should be able to outrun them even in the hub. For avoiding lasers, try strafing in circles.
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Post by BurningMan » Mon, 26. Aug 13, 14:22

1. The HUB can't be destroyed
2. The Xenon ships in the HUB sector are generally peaceful as long as you are OOS

I did the first part of the HUB plot uand while there were always some Xenon ships in the sector they never attacked any of my CLS ships that were delivering resources to the HUB.
Just follow Astrenoids advice and deliver Mahi Ma with a fast ship Octopus has only S cargo and i am pretty sure that you need M cargo to transport passangers no to mention that you can't equip a jump drive and flying through the Xenon sectors to just get there with a Octopus doesn't sounds nice^^.

Try a Baracuda Raider/Vanguard or you just use the Turbo Booster (unless you can't for role playing reasons)

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Post by AgamemnonArgon » Mon, 26. Aug 13, 14:25

Xenon cannot be negotiated or reasoned with.
If anything, they should just give up but they never do.

There is no option but to engage them.
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Post by zazie » Mon, 26. Aug 13, 14:28

You can do it the Hydra, but equip it with a Docking Computer (where to find apart of Paranid EQD ? see here).

Wait at Gate A until the Q comes into weapon range, jump to Gate B and hurry up to the Hub. Dock (Shift-D) at maximum docking distance. IIRC this distance is > 5 km at the Hub.

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Post by e1team » Mon, 26. Aug 13, 14:44

guess i will also use some m5 to scout ahead. wouldnt harm.
thanks for the help! hope it works out this evening :)
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Post by brownthomasw » Mon, 26. Aug 13, 16:09

docking computer, I repaired all the outside conduits with streams of xenon passing 20 clicks away. they didn't seem too interested in me.

Have them chase you to one side and then jump to the other. Buzz them with a remote scout and try to get them to chase that. Fly casual, just because he was walking towards you doesn't mean they were going to attack you. Like i said i repaired stuff there and they didn't bother me. I also pass red pirates in space with my guns set to missiles only, sometimes within 5km and they know not to mess with me. Maybe he wanted one last dock/ look at the hub or he was going to bring his sick grandmama some milk.

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Post by Threesixtyci » Mon, 26. Aug 13, 16:17

Q's can be taken out with about 4+ Energy Bolt Cannon, ammo based gun... The Hydra can carry it. Combined with strafing, they can be taken down with moderate risk. Do have to be careful when you get close, because it often will turn in place and it's rear end will smack you in the face. And if you go up against it in a Hydra, know that you're shields are your only saving grace, because with 30+ m/s difference, you're not much faster than the Q. So, it takes a bit of time to get out of it's firing cone.

Energy weapons don't work well, with it because it's shields regen about as fast as your energy weapons do. But the EBC doesn't recharge to fire. EBC can also be fitted to M3's such as a Mamba, too. And Mamba Vanguard or Raider (downside of the Raider is that it has only 1 25MJ shield) are fast enough to avoid it's fire with ease. (and are much cheaper than a M6)
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Post by e1team » Mon, 26. Aug 13, 16:17

I'd rather not have the risk of taking it out. Since it's a DiD. And as I said before: I intend on keeping my fight rank as low as possible for as long as possible.
So You understand: my last playthrough I went in there in a Deimos, PSGs blazing and no questions asked! :twisted:
I could bring in a Thresher, and make short work of each and every tin-brained sucker out there.
Bunt not this time :p
Last edited by e1team on Mon, 26. Aug 13, 16:22, edited 1 time in total.
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Post by Threesixtyci » Mon, 26. Aug 13, 16:22

Oh yeah.. forgot to mention. I always do the Hub trek in a M5 kestrel.... I never go thru those sectors with combat in mind. Once you finally arrive at the hub then any ship with a jump drive can get to it with little trouble. (although does use up a bit of energy cells. 40? or something?)

And I don't think I've ever seen a Q just hang out in the hub. Xenon ships often just pass thru, but never seen one stay in there. Although, anything is possible. If a Q does refuse to leave, then you'll have to get rid of it, because you have to send slow TS's in there for the supply requirements.
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Post by e1team » Mon, 26. Aug 13, 16:24

Threesixtyci wrote:Oh yeah.. forgot to mention. I always do the Hub trek in a M5 kestrel.... I never go thru those sectors with combat in mind. Once you finally activate the hub then any ship with a jump drive can get to it with little trouble.

And I don't think I've ever seen a Q just hang out in the hub. Xenon ships often just pass thru, but never seen one stay in there. Although, anything is possible. If a Q does refuse to leave, then you'll have to get rid of it, because you have to send slow TS's in there for the supply requirements.
Yeah, I thought about it. But as someone mentioned before: the moment I connect the Hub to one of a busy military sectors, there will be plenty of those who'd do the job for me :D
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Post by Threesixtyci » Mon, 26. Aug 13, 16:40

What I like to do with the gates are bypass/close off the Xenon sectors (specifically 472, 347 and 598). Too many NPC get lost in them (breaking supply lines, causing stations to disappear), and often I lose my own idiotic TS's to them.

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Post by pref » Wed, 28. Aug 13, 14:28

You could also just cripple the Q to 10% hull or so, then all your ships will be significantly faster.
And no fight rank increase.

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Post by Flybye » Wed, 28. Aug 13, 14:40

I am curious...why would you not want to increase your fighter rank?

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Post by Infekted » Wed, 28. Aug 13, 14:48

Because personal combat makes the game too easy

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Post by Threesixtyci » Wed, 28. Aug 13, 15:31

Flybye wrote:I am curious...why would you not want to increase your fighter rank?
It's because the higher the fight rank the harder the game becomes. Instead of the game throwing you random M5's, M4's and M3's, you get M6, M2's and M1's.

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