Hello,
I have some issues with my new game under X3AP wirh the XRM mod, properly installed I belive.
I, at last, bought my first M7M, an Aquilon to beging to board capital ships, but i have issues with the missiles.
Flails missiles launch only one missile against the regular 8 and I have to wait for the reloading after each missile shot, as if the turells was tought acount by the game.
I've read in the main XRM thread that someone already had this problem but I didn't see any answer to this.
Could someone help me please?
Thanks
[X3AP][XRM] M7M doesn'work as it should
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- InFlamesForEver
- Posts: 2266
- Joined: Fri, 22. Jul 11, 13:42
Maybe if you posted this in the main XRM thread?
Basically Paul has changed it so that flails no longer launch a load of missiles but instead launch one. There is also no garage script you just set your turrets to launch missiles and they will then launch them.
Basically Paul has changed it so that flails no longer launch a load of missiles but instead launch one. There is also no garage script you just set your turrets to launch missiles and they will then launch them.
In Flames We Trust
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Ok, then it's the standard behavior in XRM.
I was afraid that something was broken and I should reinstall all the mods, leading me to loose my whole game
So you cannot choose how many hammer torpedos to launch to let the shields down, and no more tons of flails missiles to destroy there escorts or to cover the pods. The boarding seems to be much more harder in XRM.
But I still succeed to get my Hyperion. I will try the hacking software.
Thanks.
I was afraid that something was broken and I should reinstall all the mods, leading me to loose my whole game
So you cannot choose how many hammer torpedos to launch to let the shields down, and no more tons of flails missiles to destroy there escorts or to cover the pods. The boarding seems to be much more harder in XRM.
But I still succeed to get my Hyperion. I will try the hacking software.
Thanks.
Somewhat related, In XRM I just use the M7M to "board target" it will then just float about until the shields are low enough and then launch the pods itself... 8 times out of 10 anyway.... In order to lower the shields I do that myself in my personal ship.
M1, M2 and M7 (I think) seem to all have the ability to launch boarding pods, and it does work but tricky.
As for Hyperion the Yaki have a better one for sale under a different name
M1, M2 and M7 (I think) seem to all have the ability to launch boarding pods, and it does work but tricky.
As for Hyperion the Yaki have a better one for sale under a different name
- X2-Illuminatus
- Moderator (Deutsch)
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Since the initial question was answered, we can close this topic here. Please ask future questions about the XRM directly in the XRM thread.
**closed**
**closed**
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