Some Nice Gate Realignments Please

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phantomrock2
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Some Nice Gate Realignments Please

Post by phantomrock2 » Tue, 10. Sep 13, 03:28

Ok I am on Team Terran & was wondering what gate realignments work the best.

thx! :o
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ajax34i
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Post by ajax34i » Tue, 10. Sep 13, 03:37

There aren't any.

Terran space is in its own cul-de-sac and the sectors don't have gates to connect. So while the Commonwealth side has the option of bringing together corners of the map for shortened distances, you're pretty much limited to bringing together the Xenon and your enemies (Argon?) for fun.

Triaxx2
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Post by Triaxx2 » Tue, 10. Sep 13, 05:23

To start? Stick yourself between Heretics End and Asteroid Belt. That gives one step further for enemies to travel and you'll want the resources from AB for the plot. Presuming this is TC.
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TTD
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Post by TTD » Tue, 10. Sep 13, 09:33

The other Terran gate in TC is Neptune, south gate, when one of the plots are completed.

Then you will also have the Aldrin and TUS sectors to play with too.

But as said above, this gives the Xenon another route.

In AP, these are already available.

My first choice is always Home of light with Argon Prime.

Lone Jedi
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Post by Lone Jedi » Tue, 10. Sep 13, 12:41

If you want endless supplies of free cargos in AP, let Terran and Argon meet at your hub sector. :twisted:
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phantomrock2
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Post by phantomrock2 » Thu, 12. Sep 13, 00:30

Lone Jedi wrote:If you want endless supplies of free cargos in AP, let Terran and Argon meet at your hub sector. :twisted:

hahahaaaaaaaahahahaaaaaa :lol:
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Sirrobert
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Post by Sirrobert » Thu, 12. Sep 13, 00:41

Lone Jedi wrote:If you want endless supplies of free cargos in AP, let Terran and Argon meet at your hub sector. :twisted:
2 TSes on permanent cargo collection duty? :D

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