NPC TL's never build npc-stations with GOD-engine in my game (AP)

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PDouma39
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NPC TL's never build npc-stations with GOD-engine in my game (AP)

Post by PDouma39 » Tue, 10. Sep 13, 11:18

In my current heavily modified game the npc TL's have never (35-hours in game-time) build a new station with the GOD-engine. What could be the problem? A conflicting mod-issue or a simple script-error? I use cadius extra shippack, and some other mods which do not alter anything related to that and also in my game the Pteranodon and lotan are not availabe at any shipyards.
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X2-Illuminatus
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Post by X2-Illuminatus » Tue, 10. Sep 13, 12:23

Please list all the mods and scripts you have installed. How did you check, whether NPC TLs built new stations or not?
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PDouma39
Posts: 247
Joined: Thu, 26. Aug 10, 04:15
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Post by PDouma39 » Wed, 11. Sep 13, 09:49

Thanx for responding to me.
The mods and scripts I have installed are:

Abandoned Ship Spawner for AP
Adding Yaki EQ dock in Weavers Tempest(Yaki Equipmentdock v1.01)
Anarkis Defense System
Assault Mission
DCS DroneCarrierSoftware
Enhanced blueprints 1.3
Enhanced Briefings (show race attacking)
Galaxy Explorer 1.9.8.9
Marine Repairs
MarkingUnkownSectors v1.1
MilitaryBaseResponseRevamp V2.16-27-10-2011
Organic Boron Hulls
Pirate Guild
Yaki Armada
ReleasePassengers 1.0
Smart Turrets (latest version)
TRP Project Bifrost v1.1 (from Terran Revitalization Project)
The Marauder Shipyard
X-tra Shippack v2.01 AP
Yalamandis Shipyard v0.71(Bullwinkle edit)
Free Jump for AI's v.150
Sector Coordinates Finder v1.0
Shipkillednotifications v1.03-16-11-2008
Befehlsbibliothek X3TC V3703

The way I saw that the TL's did not build anything was that looking at them and inquiring the info it showed their full flying time since the start of my game, and all had full in game flying time, which meant that they did not dock at any shipyard to acquire and make a GOD build npc station. At least the way I see it.
Awareness in life is rewarded by many

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