[X3:AP] Missile ware promblems

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froger
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Joined: Fri, 26. Feb 10, 03:54
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[X3:AP] Missile ware promblems

Post by froger » Wed, 11. Sep 13, 13:41

High recently I built a Tomahawk Missile complex,"for the hub plot", in presidents end.

Now can't seem sell a single missile but they will buy my E-cells, any tips. :?Thanks in advance.

P.S I also would like some suggestions to where I should place my PHQ thx.

ajax34i
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Post by ajax34i » Wed, 11. Sep 13, 14:12

Might be because Tomahawk missiles are manufactured at NPC factories too, but no equipment docks deal with them, so the NPCs ignore them because they see a source of missiles but no demand anywhere.

You CAN manually sell any missiles and weapons at equipment docks and military outposts, even if the dock doesn't have the weapons listed in its trade goods, but this must be done manually by you. You can't use automated traders because the scripts they use are the same as the NPC scripts for trading - they just ignore anything that is not listed as a ware that the equipment dock wants to buy.

You should place your PHQ in a safe, well-defended system. People typically pick a system out of the way, where pirates don't have a high chance to spawn, that's either neutral or aligned with a faction they know they'll never make enemies with, and that has only one gate. Having only one gate makes it easier to defend and reduces the traffic.

If you're playing the AP plots, at some point the plots will cause your assets to be attacked on purpose, by a relatively strong force, so plan ahead and allocate money to acquire and outfit an M2+escorts defense force, complemented by laser towers and missile ships.

froger
Posts: 335
Joined: Fri, 26. Feb 10, 03:54
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Post by froger » Wed, 11. Sep 13, 14:17

ajax34i wrote:
You should place your PHQ in a safe, well-defended system. People typically pick a system out of the way, where pirates don't have a high chance to spawn, that's either neutral or aligned with a faction they know they'll never make enemies with, and that has only one gate. Having only one gate makes it easier to defend and reduces the traffic.

If you're playing the AP plots, at some point the plots will cause your assets to be attacked on purpose, by a relatively strong force, so plan ahead and allocate money to acquire and outfit an M2+escorts defense force, complemented by laser towers and missile ships.
Okay thats good to know and i have all of my ships dock at staions besides my super freghter which i have get stuff for the hub's food misson, so they will just piss of the argon RRF. The rest of my fleet is ethier dock with me on my personel M7 Cerburis.

froger
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Joined: Fri, 26. Feb 10, 03:54
x4

Post by froger » Wed, 11. Sep 13, 14:22

I guess that mean's i should just go and make my spacefuel over in the unknown sector by Legions home.Thank for your help.

AgamemnonArgon
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x3tc

Post by AgamemnonArgon » Wed, 11. Sep 13, 20:58

Space Fuel and Space Weed are good in unknown or pirate sectors.
HQ needs a very safe and well defended or protected area.
Argon Patriot and Battlemaster
Peace - Through Superior Firepower

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