[AP] or [TC] Xenon don't ever invade, what script fixes this?

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phasor
Posts: 10
Joined: Fri, 13. Jul 12, 09:10

[AP] or [TC] Xenon don't ever invade, what script fixes this?

Post by phasor » Mon, 30. Sep 13, 20:51

The universe is a bit boring in TC and AP, sometimes Xenon fleets move around but mostly the just stick to their home sectors. I really liked Cycrow's Xenon Migration mod (http://forum.egosoft.com/viewtopic.php?t=143135) back in Reunion. Unlike Improved Races the Xenon wouldn't actually invade and take over sectors, but they would send massive fleets out of their Core Sectors to attack. Unfortunately, Cycrow never updated his Xenon Migration script for TC or AP.

Could anyone suggest a script that increases Xenon aggressiveness? The main issue I have with Improved Races is that over time the universe is drastically altered, and sometimes the Xenon get wiped out by the other races.

Sirrobert
Posts: 1213
Joined: Wed, 21. Aug 13, 13:55
x3ap

Post by Sirrobert » Mon, 30. Sep 13, 21:09

In XRM the xenon and pirates are alot more active, spawning big ass fleets all the time, rather than waiting for you to get a higher combat rank.

I quite often have to run from a gigantic fleet, destroyer, carrier, multiple frigates, ect, in my little M3.


Other than that, no clue

phasor
Posts: 10
Joined: Fri, 13. Jul 12, 09:10

Post by phasor » Mon, 30. Sep 13, 21:24

OK I'll check out XRM first thanks. Any other suggestions? Military Base Response revamp (http://forum.egosoft.com/viewtopic.php?t=254599) seems close to what I'm looking for, but I can't get the dang thing to install. The config menu option is always blank. Does anyone use/recommend MBRR?

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