Wraith Missile Volume
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Wraith Missile Volume
Hi, I recently started playing X3 Albion Prelude. I go pretty far and was able to acquire a few wraith missile production facilities.
However, I found that the wraith missiles were 8 vol, but all my searches online said they should be 1 vol. Did they change it or is there something wrong with my game?
However, I found that the wraith missiles were 8 vol, but all my searches online said they should be 1 vol. Did they change it or is there something wrong with my game?
- Masochisto
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Speaking of which, can someone tell me how am I supposed to use these in TC? Finally completed the Aldrin Expansion and bought a couple of factories.
So far I fired 6 of them at enemies from a M6 (Osprey) to a M1 (J) and missed every shot.
The turn radius is so large that they are basically dumbfire missiles, do I have to get within 3-4 km? Because at that point I'd rather just use the weaker Typhoons.
So far I fired 6 of them at enemies from a M6 (Osprey) to a M1 (J) and missed every shot.
The turn radius is so large that they are basically dumbfire missiles, do I have to get within 3-4 km? Because at that point I'd rather just use the weaker Typhoons.
Re: Wraith Missile Volume
In-game encyclopedia is often better than other info found on websites. At least the former is always accurate.Bezalius wrote:Hi, I recently started playing X3 Albion Prelude. I go pretty far and was able to acquire a few wraith missile production facilities.
However, I found that the wraith missiles were 8 vol, but all my searches online said they should be 1 vol. Did they change it or is there something wrong with my game?
I live in my Vidar.
Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired
Laser hit efficiency: 97% @190,499 shots
Missile hit efficiency: 97% @4,204 missiles fired
- Masochisto
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They have a very large range, and very slow turn radius. They go 170ms, so they are best used against large targets that are slower than 90ms or so.
If you travel to about 30 km from your target and fly straight toward it at exactly 170ms you can launch about 20 wraith missiles before you reach 10 km from the target. At that point, you can cut your engines and watch the missiles do their work then mop up the fighters.
This has the advantage of overloading the enemy point defense. Wraith missiles are the primary reason I never bother driving anything larger than the Hyperion.
If you travel to about 30 km from your target and fly straight toward it at exactly 170ms you can launch about 20 wraith missiles before you reach 10 km from the target. At that point, you can cut your engines and watch the missiles do their work then mop up the fighters.
This has the advantage of overloading the enemy point defense. Wraith missiles are the primary reason I never bother driving anything larger than the Hyperion.
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I've used them thousands of time and have never had one miss a large target like an M1 before. Are you sure you are using them in their effective range? If you fire them too soon they will fly off in a straight line.riceygringo wrote:Nope, I watched as the warheads just try to turn and miss the target completely.
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Well I'm going to try again tonight, but this is what I did if I remember correctly.
1. Pirate Osprey, 40km launch range. The Osprey was travelling diagonal to me, and the missile tries to maneuver far too late. It must have been very close because I saw the Osprey fire at the missiles with HEPTs, but not a single Warhead detonated.
2. Maneuvering Q, fired at 6km. The missile simply could not keep up with the turning Q and missed
3/4/5. K moving at ~40m/s, fired at 30km. I saw several explosions as the warheads travelled near the K, but whatever the K didn't shoot down simply flew right off into the distance.
6. Got pissed at the worthlessness of the missile, fired at a moving J at 3km, the warheads simply didn't bother to even turn.
1. Pirate Osprey, 40km launch range. The Osprey was travelling diagonal to me, and the missile tries to maneuver far too late. It must have been very close because I saw the Osprey fire at the missiles with HEPTs, but not a single Warhead detonated.
2. Maneuvering Q, fired at 6km. The missile simply could not keep up with the turning Q and missed
3/4/5. K moving at ~40m/s, fired at 30km. I saw several explosions as the warheads travelled near the K, but whatever the K didn't shoot down simply flew right off into the distance.
6. Got pissed at the worthlessness of the missile, fired at a moving J at 3km, the warheads simply didn't bother to even turn.
Well that's disappointing. I was hoping I would be able to fit more on my Hyperion as I bought 8 factories. Oh well.Masochisto wrote:In Terran Conflict they took up 1 space, in Albion Prelude, they take up 8.
Considering the damage they inflict, 8 still is not too bad.
Thanks though.
lol. when I saw it was 8 vol I kinda panicked and thought that something was wrong with my game and kept trying to reinstall it.
- Masochisto
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The most effective method that I have used is to fire missiles when the target is actually following me. That way they are restricted to using the front turret for defence and it gives them less time to react. Although as mentioned the AI is pretty good in AP.riceygringo wrote:Well I'm going to try again tonight, but this is what I did if I remember correctly.
1. Pirate Osprey, 40km launch range. The Osprey was travelling diagonal to me, and the missile tries to maneuver far too late. It must have been very close because I saw the Osprey fire at the missiles with HEPTs, but not a single Warhead detonated.
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