Add Lasers to Cockpit

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der-mozart
Posts: 17
Joined: Tue, 29. Oct 13, 12:39

Add Lasers to Cockpit

Post by der-mozart » Tue, 29. Oct 13, 12:48

Hello Modders,

I just registered me to this Forum, because I don't know how to handle my Problem. I use the X3 Editor 2 and I know how to use it generally.

I wanted to make a ship with lots of Cockpit-Lasers, but I cant do it. If I add turrets to the Cockpit-Postion, they will be shown to me ingame, but they cant shoot. Has it something to do with the 'Ordinal-Number' or the Dummy?
Is there a limitation of Lasers in Cockpit?

Please Help me!

Best regards

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jack775544
Posts: 1277
Joined: Tue, 13. Dec 11, 08:27
x4

Post by jack775544 » Tue, 29. Oct 13, 12:57

Any gun battery (main or turrets) can support up to 12 guns. Also to the turrets to work you also have to edit the scene file to make it work. Take a look at this thread as it covers how to add main guns to a Colossus M1 which is similar to what you want to do.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

der-mozart
Posts: 17
Joined: Tue, 29. Oct 13, 12:39

Post by der-mozart » Tue, 29. Oct 13, 14:00

It worked perfectly! Thank you very much!

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