What about tesselation? That can be applyed for asteroids and characters.X Rebirth will run on DX9 API as long as all the features that we need from the API are possible with it. That does not mean we may not at some point also support DX11, but for now we do not see a need.
Next - destructions. Would be great if you use hundreds physics enabled fragments when ship explodes. Also about explosions, with DX11 you can implement 3d explosions - looks much better then 2d textures.
TXAA instead of MSAA.
and so on.
I can't understand why you created brand new engine from scratch based on outdated technology..
I really enjoy to pay again for DX11 version