You do not need to.JClosed wrote: Sorry - I did not played X Rebirth yet, so I cannot comment on the economy being simplistic or not.
I probably should have exlained myself more clearly.
The main issue of any network app is number of clients you have connected to your server since the amount of data increase exponentialy with each client connected.
Rebirth only has couple locations and couple items you can trade(and yes, that is based on past X games as well as fact that there is no reason to expect anything significantly more massive) and couple players to distribute the data between.
When you compare it to EVE, there you have about 6k systems, 50k simultaneous players and hundreds or even thousands of market items. You get the picture of the scale we talk about here.
Then again, if a game can run on a single computer, distributing the little amount of data related to economy to couple more clients is negligable concern.
NPC? This is rather easy - scripts. You just distribute script and then the rest is processed by client, getting updated once in a while. No issue there.
All multiplayer games do the same and Rebirth is present no exception. If they can do it, Rebirth can do it too.