Did out of sector combat ever get fixed?
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Did out of sector combat ever get fixed?
Team,
I last played x3 years ago and am considering a return to the x universe with either x3 / TC or AP.
When I last played x3 it was possible to have OOS patrols unexpectedly wiped-out by dramatically inferior forces. Expensive and frustrating.
Did this ever get fixed?
Thanks
Greg
I last played x3 years ago and am considering a return to the x universe with either x3 / TC or AP.
When I last played x3 it was possible to have OOS patrols unexpectedly wiped-out by dramatically inferior forces. Expensive and frustrating.
Did this ever get fixed?
Thanks
Greg
OOS combat in AP uses a version of Gazz's rebalanced OOS combat mod for TC, so it's a little more viable to use the same kind of patrols both IS and OOS.
The actual turn-based OOS combat engine itself is still the same, though, and there's not much that can be done about that. Enemy raiding parties will still tend to get initiative and will have 30 seconds to fire full-bore on the first ship they see before your own ships can respond.
So, either big shields or disposable escorts to chew up that first round of damage are still required, and your monster cap ships can still only kill one enemy fighter per turn so it's better to have multiple ships in the patrol.
The actual turn-based OOS combat engine itself is still the same, though, and there's not much that can be done about that. Enemy raiding parties will still tend to get initiative and will have 30 seconds to fire full-bore on the first ship they see before your own ships can respond.
So, either big shields or disposable escorts to chew up that first round of damage are still required, and your monster cap ships can still only kill one enemy fighter per turn so it's better to have multiple ships in the patrol.
Gazz's mod can help with TC -- http://forum.egosoft.com/viewtopic.php?t=301860
It's already basically incorporated into AP.
They pushed it about as far as it can go under the X3 engine, but it still has it's limits.
It's already basically incorporated into AP.
They pushed it about as far as it can go under the X3 engine, but it still has it's limits.
I just started using the following script called "Advanced Fighter Script"
http://forum.egosoft.com/viewtopic.php?t=329012
It basically makes fighters smarter. They try to avoid flak range, and run away when they get damaged enough.
For OOS it makes the targeting selection a little more realistic, though I haven't really tested it yet.
Though apparently it makes it so that even OOS that a group of 5 M3s or so can actually kill an M6.
Really enjoying it so far what it does to the war sectors.
http://forum.egosoft.com/viewtopic.php?t=329012
It basically makes fighters smarter. They try to avoid flak range, and run away when they get damaged enough.
For OOS it makes the targeting selection a little more realistic, though I haven't really tested it yet.
Though apparently it makes it so that even OOS that a group of 5 M3s or so can actually kill an M6.
Really enjoying it so far what it does to the war sectors.