Modding Missile production?

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Kimmy
Posts: 143
Joined: Wed, 18. Aug 04, 20:58
x2

Modding Missile production?

Post by Kimmy » Thu, 5. Dec 13, 01:01

Modding or Altering Missile production?

Can any one help?

I’m trying to increase the production rate of missiles in my missile factory. Instead of, say, 2 missiles every 4 minutes, I’d like 4 missiles every 4 minutes.

I’m using X3 Editor 2, but I can’t find the file to edit.

Can someone point me in the right direction?

Thanks in advance…

User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 » Thu, 5. Dec 13, 01:05

You cant make them kind of changes to the economy directly, it requires some fiddling and your never going to get the exact outcome you want.

Everything is based off the items "RelVal" - calculations are done on that value to determine the Cycle Time, Production Count, Item Value and Input products required. If you change the value, make sure it remains a multiple of 24.

Its been so long since i've had to deal with relvals that i've forgotten all the math behind it.

Guest

Post by Guest » Thu, 5. Dec 13, 06:53

... another way would be to alter the "size" of this specific factory type // in TFactories
... afaik all missile factories are of size "normal", production speed multiplier = 1

size = medium <=> production speed multiplier = 2
size = large <=> production speed multiplier = 5
size = extra large <=> production speed multiplier = 10

... in your example, an XL-sized fab would produce 40 missiles in 4 minutes ;)
... but I think you must re-build your factory after edited TFactories

User avatar
Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 » Thu, 5. Dec 13, 06:58

true on the "size" (aka production modifier) but that will also increase the input resources required to build. unsure if this is what the OP wants to achieve.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”