Modding or Altering Missile production?
Can any one help?
I’m trying to increase the production rate of missiles in my missile factory. Instead of, say, 2 missiles every 4 minutes, I’d like 4 missiles every 4 minutes.
I’m using X3 Editor 2, but I can’t find the file to edit.
Can someone point me in the right direction?
Thanks in advance…
Modding Missile production?
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
You cant make them kind of changes to the economy directly, it requires some fiddling and your never going to get the exact outcome you want.
Everything is based off the items "RelVal" - calculations are done on that value to determine the Cycle Time, Production Count, Item Value and Input products required. If you change the value, make sure it remains a multiple of 24.
Its been so long since i've had to deal with relvals that i've forgotten all the math behind it.
Everything is based off the items "RelVal" - calculations are done on that value to determine the Cycle Time, Production Count, Item Value and Input products required. If you change the value, make sure it remains a multiple of 24.
Its been so long since i've had to deal with relvals that i've forgotten all the math behind it.
... another way would be to alter the "size" of this specific factory type // in TFactories
... afaik all missile factories are of size "normal", production speed multiplier = 1
size = medium <=> production speed multiplier = 2
size = large <=> production speed multiplier = 5
size = extra large <=> production speed multiplier = 10
... in your example, an XL-sized fab would produce 40 missiles in 4 minutes
... but I think you must re-build your factory after edited TFactories
... afaik all missile factories are of size "normal", production speed multiplier = 1
size = medium <=> production speed multiplier = 2
size = large <=> production speed multiplier = 5
size = extra large <=> production speed multiplier = 10
... in your example, an XL-sized fab would produce 40 missiles in 4 minutes
... but I think you must re-build your factory after edited TFactories