What I meant by asking is: was I blind not finding this marvellous "refreshmd" command or is it new to public?Ketraar wrote:I just format/c&p and post them here and on steam.
Regards,
ybeline
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What I meant by asking is: was I blind not finding this marvellous "refreshmd" command or is it new to public?Ketraar wrote:I just format/c&p and post them here and on steam.
Well then, send devs my thanks, for it's now possible to test mod code almost in real time! It's so practical and I'm already using it right now: it's definitely a mustKetraar wrote:Its new (since 2.0), so no you were not blind.
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WorkshopTool update -path "..\X Rebirth\extensions\mymod" -preview "..\X Rebirth\extensions\mymod\preview.jpg" -buildcat -changenote "some changes"
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WorkshopTool updatepreview -path "..\X Rebirth\extensions\mymod" -preview "..\X Rebirth\extensions\mymod\preview.jpg" -changenote "image update"
I had the exact same problem this morning. I uploaded a new mod, and it inherited the preview image from my first mod - just as you say. Furthermore, I have been unable to change the preview image for my original mod.Atrocious wrote:Very odd problem with the preview. Not only is it not possible to change the preview image on upload, it will also take the image from another mod.
The preview image for my second mod was automatically replaced by the preview image of my first mod, when I first uploaded it. It's also not possible to change and it's not possible to delete the image on the steam website. I'll write steam support.
I had been running the tool from a command prompt. This worked fine for publishing and updates of the mod itself, but for some reason, not the preview image. As soon as I started launching the tool through Steam, everything started working properly!How do you start the WorkshopTool? Do you run it through Steam by "playing" X Rebirth Tools, or directly on the command line? Perhaps that makes a difference due to cloud-sync, so far I've always started through Steam.
It says "0 bytes stored" when the tool is not running.KlausM wrote: Please look at the properties of "X Rebirth Tools" and go to the Updates tab. Does it say "0 bytes stored" in the Steam Cloud section, or is there another value? It should be 0 bytes while the WorkshopTool is not running.
When updatepreview wasn't working I had opened the tool through cmd. Now I have tried to start it through steam and it worked!KlausM wrote: How do you start the WorkshopTool? Do you run it through Steam by "playing" X Rebirth Tools, or directly on the command line? Perhaps that makes a difference due to cloud-sync, so far I've always started through Steam.
Thanks Observe. Running the Tools from within steam has indeed solved the issue.Observe wrote:I had a very similar problem. One of the things indicated in the previous post Ketraar referenced, was running X Rebirth tools directly from Steam. That cleared the problem. After that and since, I run the tool directly from Local exe with no further problems. Seems in my case, it was some sort of Steam glitch that cleared by running from Steam that one time.
Apparently uploads by contributors are not fully supported by Steam yet. This may change at some point, but for now only the original creator can update the content.Phipsz wrote:the WorkshopTool seems to not consider contributor status when updating a mod. I'm marked as a contributor, not creator, of a mod I wanted to update and got "ERROR: Workshop item can only be updated by creator". seems like a bug to me, a contributor who can only change decription of a mod is no contributor imo
It is not possible to change the creator of a mod, so no. you would have to repost the mod with a different name then. contributing to a mod is different though, as the creator is still active but allows a contributor to update the mod without sending the updates to the creator that (s)he may update the mod. that is the feature the steam API is currently missing. changing ownership would definitely not be part of the workshoptool discussed here, as that would need to be part of the workshop itself. contributors can be added to a mod on steam workshop, but aparently the API does not allow the workshoptool to handle contributorsoliverjanda wrote:So there is no way one person can take over a mod after the original creator retired?