Price modifiers ? (Update : mod included)
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Price modifiers ? (Update : mod included)
Hi,
Can someone explain how price modifiers 1 and 2 works in the X3 editor ? I'm trying to increase the difference that can exist between low-quantity prices and high-quantity prices, to have better trading opportunities.
Thanks.
Can someone explain how price modifiers 1 and 2 works in the X3 editor ? I'm trying to increase the difference that can exist between low-quantity prices and high-quantity prices, to have better trading opportunities.
Thanks.
Last edited by Joubarbe on Thu, 12. Dec 13, 10:55, edited 1 time in total.
Basically the price modifer determines the difference between the minimum and maximum price of wares.
Price Modifier 1
Is the price variation if its a PRIMARY resources/product. 0 would imply a 0% fluctuation, 30 would mean 30% (ie 70-130%), and 100 would be 0-200% of the average price.
Price Modifier 2
applies to secondary resources
Price Modifier 1
Is the price variation if its a PRIMARY resources/product. 0 would imply a 0% fluctuation, 30 would mean 30% (ie 70-130%), and 100 would be 0-200% of the average price.
Price Modifier 2
applies to secondary resources
I'll be completely honest. I'm not sure what the max percent of change is you can have. Changing the Values of each individual item would be daunting to say the least. On a global scale for opening up trade I dont think you'd have to go past 150% to get a wide array of trading offers on the high and low end. I guess if your in the file changing the price modifiers you could bump the prices. I'd recommend making a table though to try and keep track of the net gain or NPC could become too rich lol. You could super charge the economy.
PS. I sent you a private message.
PS. I sent you a private message.
Yes it works fine. I've just increased the Price Modifier 1 for 20% for common wares and doubled it for missiles (that doesn't mean that prices are 20% or 100% higher. Things are much more complex, but at least, the difference between low quantity prices and high quantity prices is higher). Shields and lasers are unchanged.
If someone is interested, it can be downloaded from here.
There are now better trading opportunities and salvaging makes a bit more money (without being as crazy as in X-Rebirth ). The files I have edited are from XRM 1.30d.
If someone is interested, it can be downloaded from here.
There are now better trading opportunities and salvaging makes a bit more money (without being as crazy as in X-Rebirth ). The files I have edited are from XRM 1.30d.