TTD wrote:You can also use Cycrow's CP for "Destroy Target"
Taken on more in a fight than your dog can chew on?
Just zapp a few bugs
Heh I got at least 2 valhallas sitting at every station/complex I own with defend station order. Admittedly not all that effective... at least not against 4xm6 + 2xm7 and even destroyers at the end.. they don't seem to respond very fast but meh(anyway since I started I always felt a deep need to cap any valhalla I ever saw... since once war is done thats it... think I didn't see a single valhalla till I started shady business plot then it was valhalla galore). Killing stuff wasn't a problem
Just repairing damage after ai tries to navigate my tightly packed plex and fails miserably at it.
But like I said apparently damage to stations inside complex doesn't save or something. They all got repaired when I loaded game today so I was rather happy bout it.
OniGanon wrote:If your stations get damaged beyond a certain point (can't remember exactly, but I think it's 80-something percent hull remaining), there should be a Think (lightbulb) mission somewhere in the sector or surrounding sectors to get it repaired.
Thx for clarifying that Oni I couldn't remember about that station repair. I remember using it... but I think I used it like way back in X3:R or TC? Just not in AP so I couldn't even remember what it looked like. On bright side since the plex is in yaki space there aren't a lot of places where mission can be generated. Plex is in Senators Badlands so just Weavers and Senators pretty much Ocr has like 2 stations I think. I'll try beating some modules half dead and see if that will generate missions, if not I'll try beating up docking clamps since its "main" plex body and see if that works. Just for curiosity sake.
But just about 10 minutes ago I finally got past that plot part so... the only thing that can happen now is lonely Q showing up(otherwise they have to use gates... and thats very easy to control, heck at begining of the game you can just "plug" gates with rocks for laughs)... and unlike corporate ships everyone and their gramma will go ballistic at them. Senators has some good yaki population control going on... Brave souls trying to make it to the complex to get that cheap space weed tend to get blown up half way to it so every few hours I have boxes galore which I sell right there at stock exchange lol.
On side note station defend command is pretty confusing and not very effective. Planting tyrs in group of 3 around gates is just fool proof. While a ship with defend station can end up 70+km away from station while its "flying to position". ~_~
Anyway the only good part about this specific portion of plot is that 2 or 3? times that I personally got attacked I was in argon space
So my bottom of the barrel rep that I uncured after "cleaning" Argon sectors of all life got repaired reaaaaaaly fast.
“Logic will get you from A to B. Imagination will take you everywhere.” - Albert Einstein