[MD] New Missions

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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dillpickle
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Joined: Mon, 3. Nov 08, 14:25
x3tc

Post by dillpickle » Mon, 3. Mar 14, 21:56

JonfersonSDD wrote:... is it necessary to set those additional <params> or R they only important 4 XTC-missions ??
I can't remember offhand, though I do recall that a lot of the extra parameters were for handling factions, which in turn were set up via script.
This gave great flexibility in that a single ship could be created and depending on which parameter was set could be set as one of three racial company factions, one of two racial pirate factions, military, police, intelligence, special or standard race, and switched between actual race/no race (for rep/no rep loss/gain) all of which could be done easily on the fly.

Some of the weapon loadouts were handled by script also.

If it's your intention of making your missions XTC compatible, then you will have to go through it and test thoroughly for it to work...

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