[AP] [need help] readtext0-250 in AL settings menu

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AnthonyP
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Joined: Wed, 2. Oct 13, 00:54
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[AP] [need help] readtext0-250 in AL settings menu

Post by AnthonyP » Mon, 16. Dec 13, 06:02

I can't figure out what this mod is in the AL settings menu it says readtext0-250 <<off>> and when I click it it says on top readtext0-2001 and a list of others with more menus and some wares are showing up the same. Here is a album (its not uploading right I have no idea what is up with that, but its not on the part where the text is). Here is another: http://i.imgur.com/xQ42uFR.jpg it says "{17,10021}{17,81112}".

I have a hunch it is MARS

Mods I have installed:
w/ mod manager:
1 Abandoned ship spawner
2 Upgrade Kits for TC/AP, with Equipment Packs
3 Salvage insurance contract
4 Marine repairs and training
5 Capital Ship Energy Cell Generator
6 Enhanced briefings
7 Galaxy explorer
8 Universal best buys/sells loc
9 Signal targeted with emergency jump
10 Weapon select extension
11 JSON parser library
12 Free jump for AIs
13 Passenger to marine
14 NPC bailing addon
15 Salvage commands and NPCs
16 FDNL (freight distribution network lite)
17 Imporved boarding
18 Command queueing
19 Slipstream drive
20 Equipment research and development
21 Mars (v5.6 for major mods w/ MARS data XML from main post)
manually:
(some may be missing I will try to add them all)
XRM
IEX for XRM
Terran Conflict plots 2.2a w/XRM + IEX compatibilty patch
Phanon Corp for XRM
Cargo Hunter
Cartel Shield Hacker
Detector
Mobile Mining Mk2
Pandora Tuning Ejector
DCS2
Repair Ships Command
Orgainic boron hulls
Stop Player Ship When Loading Saved Game
Super Script Killer (SSK) (for captured/boarded ships)
Teleporter
Quantico Special Marine Base
Space suit survival kit + ejector
Complex Cleaner
Logain Industries Production Modules
PM-Research and Development
LI_modv7
Freight Distribution Network
Strategic Sector Defence Network
Enhanced Equipment Docks
CODEA
Prospector
Numeric Ranks
Salvage command suite 4.11
these I got right from my scripts folder and might be part of other scripts:
gz.missile.def.mk2
gz.turret.onoff
X2I.HephCorp
docware.manager
also I have the AP bonus pacl installed.

MARS log:

Code: Select all

MARS reading data / laser config file  7047.
 
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TLaser contains  49  Laser entries.
Reading Laser  MT 8  /  ST 8,   0
Reading Laser  MT 8  /  ST 8,   1
Reading Laser  MT 8  /  ST 8,   2
Reading Laser  MT 8  /  ST 8,   3
Reading Laser  MT 8  /  ST 8,   4
Reading Laser  MT 8  /  ST 8,   5
Reading Laser  MT 8  /  ST 8,   6
Reading Laser  MT 8  /  ST 8,   7
Reading Laser  MT 8  /  ST 8,   8
Reading Laser  MT 8  /  ST 8,   9
Reading Laser  MT 8  /  ST 8,   10
Reading Laser  MT 8  /  ST 8,   11
Reading Laser  MT 8  /  ST 8,   12
Reading Laser  MT 8  /  ST 8,   13
Reading Laser  MT 8  /  ST 8,   14
Reading Laser  MT 8  /  ST 8,   15
Reading Laser  MT 8  /  ST 8,   16
Reading Laser  MT 8  /  ST 8,   17
Reading Laser  MT 8  /  ST 8,   18
Reading Laser  MT 8  /  ST 8,   19
Reading Laser  MT 8  /  ST 8,   20
Reading Laser  MT 8  /  ST 8,   21
Reading Laser  MT 8  /  ST 8,   22
Reading Laser  MT 8  /  ST 8,   23
Reading Laser  MT 8  /  ST 8,   24
Reading Laser  MT 8  /  ST 8,   25
Reading Laser  MT 8  /  ST 8,   26
Reading Laser  MT 8  /  ST 8,   27
Reading Laser  MT 8  /  ST 8,   28
Reading Laser  MT 8  /  ST 8,   29
Reading Laser  MT 8  /  ST 8,   30
Reading Laser  MT 8  /  ST 8,   31
Reading Laser  MT 8  /  ST 8,   32
Reading Laser  MT 8  /  ST 8,   33
Reading Laser  MT 8  /  ST 8,   34
Reading Laser  MT 8  /  ST 8,   35
Reading Laser  MT 8  /  ST 8,   36
Reading Laser  MT 8  /  ST 8,   37
Reading Laser  MT 8  /  ST 8,   38
Reading Laser  MT 8  /  ST 8,   39
Reading Laser  MT 8  /  ST 8,   40
Reading Laser  MT 8  /  ST 8,   41
Reading Laser  MT 8  /  ST 8,   42
Reading Laser  MT 8  /  ST 8,   43
Reading Laser  MT 8  /  ST 8,   44
Reading Laser  MT 8  /  ST 8,   45
Reading Laser  MT 8  /  ST 8,   46
Reading Laser  MT 8  /  ST 8,   47
Reading Laser  MT 8  /  ST 8,   48
Reading Laser  MT 8  /  ST 8,   49
0 valid lasers are on file.
internal ID; subtype; speed; shield / hull; effects flag; sizes; range; name
I know I am forgetting some but I cannot remember them.
I can upload my "scripts" and "t" folder if needed, they are just under 60MB. Here: https://www.dropbox.com/s/mknq0yl3mdixy1y/addon.7z

I'm sure this has happend to some of you guys a few times before. Thanks for the help. Even a guess would be good for me. I'll check anything out. Thanks again all. Happy holidays. :D

Edit: fixed the image link and added a new one. added log[/code]

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DrBullwinkle
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Post by DrBullwinkle » Mon, 16. Dec 13, 07:11

Wow, great list, AnthonyP. ;)

And very helpful pictures. The ID's in your first picture do, indeed, appear to be from MARS.

So the easy test is: Uninstall MARS. See whether that fixes your problem.

In your second picture, the {17, 10021} is "Advanced". I do not know what 17,81112 is. It appears to be custom equipment that is not fully installed correctly.

AnthonyP
Posts: 13
Joined: Wed, 2. Oct 13, 00:54
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Post by AnthonyP » Mon, 16. Dec 13, 07:17

DrBullwinkle wrote:Wow, great list, AnthonyP. ;)

And very helpful pictures. The ID's in your first picture do, indeed, appear to be from MARS.

So the easy test is: Uninstall MARS. See whether that fixes your problem.

In your second picture, the {17, 10021} is "Advanced". I do not know what 17,81112 is. It appears to be custom equipment that is not fully installed correctly.
You do exellent work what can I say I couldn't choose only one. lol :wink:

It was MARS. I am installing it from this link with the manager but this keeps happening to me what is it missing?

The custom equipment isn't a problem for now. I can always figure that out later. Thanks for your help.

I'm actually amazed I got everything to work (mostly) right.

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DrBullwinkle
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Post by DrBullwinkle » Mon, 16. Dec 13, 11:24

AnthonyP wrote:You do excellent work what can I say I couldn't choose only one. lol :wink:

It was MARS. I am installing it from this link with the manager but this keeps happening to me what is it missing?
Nice. :)

It appears that the language files are not installing correctly (or not installing into the correct t folder). The PM is usually flawless about that, so I do not know how the scripts could install without the t files.

What language do you play in?

Viliae
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Post by Viliae » Mon, 16. Dec 13, 11:47

Hello

"{17,10021}{17,81112}" - Advanced Scanner

You have not properly installed XRM (probably you have installed MARS cat/dat files) because there should be Military Scanner. Also check do you have 9950-Lxx.xml, because 9950-Lxx.xml are also in XRM part2 cat/dat.

AnthonyP
Posts: 13
Joined: Wed, 2. Oct 13, 00:54
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Post by AnthonyP » Mon, 16. Dec 13, 15:34

DrBullwinkle wrote: It appears that the language files are not installing correctly (or not installing into the correct t folder). The PM is usually flawless about that, so I do not know how the scripts could install without the t files.

What language do you play in?
I'm playing in english. I've also done it manually and it does the same.
Viliae wrote:Hello

"{17,10021}{17,81112}" - Advanced Scanner

You have not properly installed XRM (probably you have installed MARS cat/dat files) because there should be Military Scanner. Also check do you have 9950-Lxx.xml, because 9950-Lxx.xml are also in XRM part2 cat/dat.
I dont have a 9950-Lxx.xml. I have both the advanced scanner and military scanner displaying right though at equipment dock and my frieght menu.

EDIT: The "{17,10021}{17,81112}" upgrade it does infact appear to be the advanced scanner but only appears this way in the upgrade ships menu of a shipyard, even the modded ones. It is also doing the same for the military scanner.

I am almost 100% sure I did not use the MARS cat/dat because the download I used was XRM compatible and had none. But how do I check what the cat/dats are after I rename them? I didn't write it down anywhere, but I see I should have.

Also is it common for the engine trails to shoot trhough your ship?It only happens in SETA at max speed. How do I disable them?

Thanks for the great help so far guys. You're awesome. :D

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DrBullwinkle
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Post by DrBullwinkle » Mon, 16. Dec 13, 17:15

You can see the contents of .cat files in X3Editor.

The Plugin Manager, in Advanced Mode, has handy tools for managing Fake Patches. I use the PM to install *everything* (even things like XRM). Some archives need to be re-packed in order to use them with the PM.
  • (All of my packages can be installed with the PM.)


Scoutster recently posted EasyMod Fake Patch Tool which may help.

AnthonyP
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Joined: Wed, 2. Oct 13, 00:54
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Post by AnthonyP » Mon, 16. Dec 13, 17:21

DrBullwinkle wrote:You can see the contents of .cat files in X3Editor.

The Plugin Manager, in Advanced Mode, has handy tools for managing Fake Patches. I use the PM to install *everything* (even things like XRM). Some archives need to be re-packed in order to use them with the PM.
  • (All of my packages can be installed with the PM.)


Scoutster recently posted EasyMod Fake Patch Tool which may help.
Just what I needed.

EDIT: it doesnt say what the fake patches are, but you can "add comments" to name them. I'll try X3editor, should do the trick.


CATs:
05.cat is Enhanced Equipment Docks (eEQ)

[unkown] 06.cat has two files and two folders in the initial directory:
9400-L044.pck
9400-L049.pck
and two folders "objects" and "types". "objects/stations/station_scenes/fdn" contains:
fdn_node_a.bob
fdn_node_b.bob
fdn_node_container.bob
fdn_node_m_scene.pdb
fdn_node_s_scene.pdb
FDN_Relay.bob
FDN_Relay_scene.pdb
and "objects/stations/station_scenes/LA" contains:
production_complex_a.bob
production_complex_b.bob
production_complex_l_scene.pdb
production_complex_m_scene.pdb
production_docking.bob
"types" contains:
hq.pck
TDocks.pck

[unkown] 07.cat only has some wav files in it (almost all are beeps like radar) 1008.wav, 820.wav to 823.wav, 972.wav, 982.wav, 986.wav

08.cat is complex cleaner

09.cat is Immersive environments 1.1, (there was also copy I had forgot to delete, fixed now)

10.cat is IEX 1.5a

11.cat is XRM part 1

12.cat is XRM part 2

13.cat is Docking Computer ware size fix for CODEA from XRM page (there was a copy I had forgot to delete I had 2)

14.cat is "XRMi"

15.cat is TC Plots 2.2a for Albion Prelude 3.1 IEX 2.2a

16.cat is optional fake patch for spacesuit survival kit

I'm going to see if this fixed anything and write here in a few.

EDIT: So telling from this you anyone got an idea what could be messing MARS up and my scanner upgrades in shipyards?

Viliae
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Post by Viliae » Mon, 16. Dec 13, 19:24

Hello

First I want to apologies for this sentence
You have not properly installed XRM (probably you have installed MARS cat/dat files) because there should be Military Scanner. Also check do you have 9950-Lxx.xml, because 9950-Lxx.xml are also in XRM part2 cat/dat.
I was wrong, there is in XRM "Advance scanner", so you shouldn't worry about this "{17,10021}{17,81112}" it's normal that you see this numbers in shipyards upgrade menu.

I forgot about this because I very rarely buy ships and upgrade them in shipyards (you don't see those numbers when you normally watching upgrades installed on ship).

EDIT:
You don't have MARS cat/dat files according to your list
About yours unknowns files:
06.cat - Logain Industries Freight Distribution Network
07.cat - Sounds for Detector by DrBullwinkle

Are you using "TC Plots 2.2a for Albion Prelude 3.1" without compatibility patch? http://forum.egosoft.com/viewtopic.php?t=353528

AnthonyP
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Joined: Wed, 2. Oct 13, 00:54
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Post by AnthonyP » Mon, 16. Dec 13, 20:07

Viliae wrote: EDIT:
You don't have MARS cat/dat files according to your list
About yours unknowns files:
06.cat - Logain Industries Freight Distribution Network
07.cat - Sounds for Detector by DrBullwinkle
Your mod fu is strong.

Also I did install the compatibility patch for both IEX and XRM and both are fine.

MARS is the only thing wonky. I tried installing it with the plugin manager again but the same thing is still happening.

paulwheeler
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Post by paulwheeler » Mon, 16. Dec 13, 21:05

I suspect that you have not copied the scripts from the scripts_ap folder in part 2 into your addon/scripts folder in your x3 installation.

This seems to be the part of the installation instructions people have the most problem reading and its nearly always the cause of rreadtext errors.

AnthonyP
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Post by AnthonyP » Mon, 16. Dec 13, 21:38

Re-installed XRM and its still the same. I think I've installed everything right. There seems to just be something is wrong with the MARS.

Maybe I should try a different version of MARS?

paulwheeler
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Post by paulwheeler » Mon, 16. Dec 13, 23:40

Please double check copying the scripts. "{17,10021}{17,81112}" is an XRM text id. This means your game has not loaded the xrm text files which normally means you have not copied the scripts. If you can post a screenshot of your installation folder it may help.

AnthonyP
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Post by AnthonyP » Mon, 16. Dec 13, 23:49

paulwheeler wrote:Please double check copying the scripts. "{17,10021}{17,81112}" is an XRM text id. This means your game has not loaded the xrm text files which normally means you have not copied the scripts. If you can post a screenshot of your installation folder it may help.
I have my "scripts" and "t" folder uploaded in my first post from "addon" the AP folder. I only get the text in the upgrade ship menu of shipyards so it must be a specific file that is missing or broken related to the scanners.

Here it is again:
https://www.dropbox.com/s/mknq0yl3mdixy1y/addon.7z

not sure what a screenshot of my folder will do but here this is the addon folder, main dir.

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DrBullwinkle
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Post by DrBullwinkle » Tue, 17. Dec 13, 03:37

I dunno, AnthonyP. You appear to have all of the MARS t files in the right place. A quick scan of your scripts folder appears to have the XRM Cat2 scripts, as well.

So it beats me what is wrong.

A different version of MARS will not help you. MARS is mostly optional in AP because the vanilla turret scripts are much improved over TC.

EDIT: In your picture of your Addon folder, you have the XRM .cat files with their original names. Is it safe to assume that you copied them to new files and numbered the copies correctly?

AnthonyP
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Post by AnthonyP » Tue, 17. Dec 13, 07:57

DrBullwinkle wrote:EDIT: In your picture of your Addon folder, you have the XRM .cat files with their original names. Is it safe to assume that you copied them to new files and numbered the copies correctly?
Yeah I used that new fake patch manager you linked me it works great and renames everything for you. I just kept those after I reinstalled XRM and still have it in the order of 11 and 12 right after immersive enviromnets, since its just a copy I'll just delete it.

This seems to be more than just MARS since paulwheeler said,
paulwheeler wrote:"{17,10021}{17,81112}" is an XRM text id. This means your game has not loaded the xrm text files which normally means you have not copied the scripts."
But I have no idea what could do this. Perhaps there is a mod conflict. What mods am I using that could be incompatible? Something is wrong with my "t" folder.

Just tell me what I should look for. I used the AP cheat package to see everything in the game and all the upgrades and wares are fine except a few unused ones but everything is named and I didn't see any items with text names like {12345}{12345}.

paulwheeler
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Post by paulwheeler » Tue, 17. Dec 13, 09:44

AnthonyP wrote:
paulwheeler wrote:Please double check copying the scripts. "{17,10021}{17,81112}" is an XRM text id. This means your game has not loaded the xrm text files which normally means you have not copied the scripts. If you can post a screenshot of your installation folder it may help.
I have my "scripts" and "t" folder uploaded in my first post from "addon" the AP folder. I only get the text in the upgrade ship menu of shipyards so it must be a specific file that is missing or broken related to the scanners.

Here it is again:
https://www.dropbox.com/s/mknq0yl3mdixy1y/addon.7z

not sure what a screenshot of my folder will do but here this is the addon folder, main dir.
Looking at your screenshots there is a fundamental problem that you need to sort before anything else:

Your TC installation is not clean. If you're running AP, the underlying TC install must be vanilla as all the TC cat/dats are loaded as well as the AP cat/dats when you play AP.

Second... whats "easymod.exe"?
Last edited by paulwheeler on Tue, 17. Dec 13, 11:35, edited 1 time in total.

firestorm79
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Post by firestorm79 » Tue, 17. Dec 13, 11:26

I have exactly the same issue. Pretty sure I have everything installed correctly (including scripts AP on XRM). Though it's not really an issue as I don't think it's affecting anything... Interested in seeing if you find a solution to this though.

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DrBullwinkle
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x3tc

Post by DrBullwinkle » Tue, 17. Dec 13, 12:44

Paul Wheeler wrote:whats "easymod.exe"?
It is a new tool for people who do not use the Plugin Manager (which manages Fake Patches nicely in Advanced Mode): EasyMod Fake Patch Tool

AnthonyP
Posts: 13
Joined: Wed, 2. Oct 13, 00:54
x3ap

Post by AnthonyP » Tue, 17. Dec 13, 14:50

paulwheeler wrote:Your TC installation is not clean. If you're running AP, the underlying TC install must be vanilla as all the TC cat/dats are loaded as well as the AP cat/dats when you play AP.
Okay then I'm going to make a backup of the addon folder and re-install TC+AP then XRM and compatibility patch and get back to you if that fixes anything.

EDIT: Re-downloaded TC with the same results so it wasn't a problem with that. I also tried disabling all my PM mods and it is none of those. My last option is re-downloading AP and seeing if it even works with that and XRM. It seems very likely one of my manually installed mods is doing this or the mod (MARS) is just missing the files itself. I don't really think its worth anymore time though time for me to just play since everything else works.

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