DiffuseStr(diffuse strength) is how much of the applied texture should be visible.Its multiplier basically.1.0 should be the default value, 0.0 is pure black, 2.0 is double the brightnes(intensity).UniTrader wrote:well, applying this code does not cause any errors in the debuglog for me, so it should work, but since i have no idea what effect it should have i cannt really confirm...ICO_hr wrote: It doesnt do anything.I test it first with Argon Background but i dont know if this param is for the base texture or for overlay texture so i tried on material that have only one texture and with lens flares material that change their opacity but didnt work.
I dont understand these things very much but you dont see errors in the debuglog because it doesnt do anything.Something somewhere is wrong with the code.