X3AP can I chose the position of a mine on an asteroid?
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X3AP can I chose the position of a mine on an asteroid?
When dropping a mine from a TL ship, can I chose on which side and how the mine will be positioned? I feel like regardless from which direction I approach the asteroid, the mine always seems to be built on the same side of it. I have one example where my TS cannot dock because there is another asteroid in the way. Any advice?
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Re: X3AP can I chose the position of a mine on an asteroid?
You don't actually drop a mine on an Asteroid, the Mine model completely replaces the Asteroid model (& the mine replaces the asteroid, so it doesn't respawn elsewhere the way it would if you blew it to pieces with a Mobile Drilling System or high-yeild missile).nospammdi wrote:When dropping a mine from a TL ship, can I chose on which side and how the mine will be positioned? I feel like regardless from which direction I approach the asteroid, the mine always seems to be built on the same side of it. I have one example where my TS cannot dock because there is another asteroid in the way. Any advice?
I am away from my gaming computer right now, so I can't test it, but I don't think you can actually control the orientation of Mines when you drop them the way you can other stations.
However, you can use a Tractor Beam to reorient a mine as well as move it, what I usually do is fly out to the end of the "station" part of the mine, & target my TB at the long pointy spike (Commonwealth mines, I have no idea what Terran mines look like up close) & drag the mine to it's new position by that bit (the rest of the mine will drag/trail behind).
If I want the mine oriented a specific way, I drag it a point on the other side of where I want it from where I want it to stick out, then drag it to it's final location. (IOW, if I want a mine at 0m,0m,0m that sticks out in the +y direction, I drag it 0m,-5km,0m first, then set my autopillock for 0m,+5km,0m so that I can monitor the flight on the map, & disengage when I get where I want to be [I have never managed to determine just how far behind me the mine is actually being dragged for the purpose of using more specific/accurate auto-pillock positioning]).
TL;DR: Buy a Tractor Beam for your TL, & use it to drag the docking side of the mine away from the blocking asteroid, or even the entire mine far enough from other asteroids & stations they're not an issue.
Re: X3AP can I chose the position of a mine on an asteroid?
I'm pretty sure you *can* do that--as you said, the "asteroid mining station" model just replaces the original asteroid anyway, so allowing the usual numeric keypad 1/3/7/9 keys to orient it would make sense.Solomon Short wrote: I am away from my gaming computer right now, so I can't test it, but I don't think you can actually control the orientation of Mines when you drop them the way you can other stations.
Re: X3AP can I chose the position of a mine on an asteroid?
I'm not entirely sure that actually happens in AP.Solomon Short wrote:so it doesn't respawn elsewhere the way it would if you blew it to pieces with a Mobile Drilling System or high-yeild missile).
The other thing to add is that the collision detection that is preventing the TS from docking doesn't act when you're not in the sector. Unless you spend a lot of time in the sector, this shouldn't be a problem.
Another solution would be to deploy another station nearby and link them with a complex construction kit. You can alter the orientation of the docking ports when you deploy that.
Another solution would be to deploy another station nearby and link them with a complex construction kit. You can alter the orientation of the docking ports when you deploy that.
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