M7 Griffon - loadout?
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M7 Griffon - loadout?
Hi there.
As usuall I come here for your help
So I just got this shiny new ship and from what I saw in his info tab, it will be my home for some time.
So I was wondering if you could help me with some weapons loadout.
I was thinking about this:
Main: 4xCIG
Front: 4xIPG or CIG
Rear: 1xFAA
Top: 2xFAA
Bottom: 1xFAA
Missile:
Typhoon (to compensate the lack of Anti-M2/1 potential)
Mosquito (for missile defence)
Hangar:
9xEclipse (8xPAC, 1xPRG, 1xPRG)
What do you think? Viable?
As usuall I come here for your help
So I just got this shiny new ship and from what I saw in his info tab, it will be my home for some time.
So I was wondering if you could help me with some weapons loadout.
I was thinking about this:
Main: 4xCIG
Front: 4xIPG or CIG
Rear: 1xFAA
Top: 2xFAA
Bottom: 1xFAA
Missile:
Typhoon (to compensate the lack of Anti-M2/1 potential)
Mosquito (for missile defence)
Hangar:
9xEclipse (8xPAC, 1xPRG, 1xPRG)
What do you think? Viable?
Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what the Black Pearl really is... is freedom.
Re: M7 Griffon - loadout?
think griffon can load 2 flaks rear an bottomLea Flamma wrote:Hi there.
As usuall I come here for your help
So I just got this shiny new ship and from what I saw in his info tab, it will be my home for some time.
So I was wondering if you could help me with some weapons loadout.
I was thinking about this:
Main: 4xCIG
Front: 4xIPG or CIG
Rear: 1xFAA
Top: 2xFAA
Bottom: 1xFAA
Missile:
Typhoon (to compensate the lack of Anti-M2/1 potential)
Mosquito (for missile defence)
Hangar:
9xEclipse (8xPAC, 1xPRG, 1xPRG)
What do you think? Viable?
and i would prefer cig over ipg, cuz the major hull strength of capships make ipg unviable, and teh bullet size of cig is higher so it hits more often
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please excuse my bad english. no native speaker, but german forum is dying ;P
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.
please excuse my bad english. no native speaker, but german forum is dying ;P
That's the ship that I'm mainly flying right now, and I love it as my mobile home base for almost every situation! After having forgotten it for a while after the FF Plot, I recently remembered it, and now I don't wanna quit it anymore... I have my personal Fighters docked, when I need to get into one, a Nova Raider and an Advanced Pirate Eclipse, one Advanced Discoverer if I need something fast to explore. Then I have 6 Solanos docked if ever I need remote fighter support, but that's rarely the case. While being fairly fast and maneuverable for an M7, it feels like flying a M6, it can take on anything up to a M7 with ease without missiles. Mine is fittet out like this:
Main: 4 CIGs
Front: 4 CFAs
Rear, Top and Bottom: FAAs
When flying through a cloud of M3s and M6s, I usually just sit back and, through the external view, watch its turrets blast everything on its way to dust. Against M7s I get myself on the main guns, and because of its maneuverability and it's excellent shielding, never was into any trouble. I just love this ship.
Main: 4 CIGs
Front: 4 CFAs
Rear, Top and Bottom: FAAs
When flying through a cloud of M3s and M6s, I usually just sit back and, through the external view, watch its turrets blast everything on its way to dust. Against M7s I get myself on the main guns, and because of its maneuverability and it's excellent shielding, never was into any trouble. I just love this ship.
Last edited by mtlmaks on Tue, 21. Jan 14, 20:06, edited 1 time in total.
- DrBullwinkle
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@Lea: Your loadout is perfect.
FAA's consume a lot of energy; it is often better to use less than a full loadout, as you did. Nice work there.
And the most important "weapon" for an M7C is the Eclipses. Again, PAC's are perfect for Eclipses due to their weak laser power generators.
Typhoons and Mosquitoes... there is no better combination for an M7.
The only thing I would suggest is that you can add Energy Bolt Chain Guns to the empty slots in those Missile Defense Turrets. They will increase your firepower without increasing energy drain (when the EBCG's are in range).
Similarly, Pirate Eclipses and Eclipse Prototypes can also mount EBCG's, which are better than PAC's. But PAC's are good for "standard" Eclipses.
Or you could substitute Falcon Haulers for the Eclipses. They have the same strong shields and can mount EBCG's. Falcon Haulers also make nice transport shuttles and miners, so they serve multiple purposes.
But EBCG's are a minor detail. Your loadout is excellent as it is.
FAA's consume a lot of energy; it is often better to use less than a full loadout, as you did. Nice work there.
And the most important "weapon" for an M7C is the Eclipses. Again, PAC's are perfect for Eclipses due to their weak laser power generators.
Typhoons and Mosquitoes... there is no better combination for an M7.
The only thing I would suggest is that you can add Energy Bolt Chain Guns to the empty slots in those Missile Defense Turrets. They will increase your firepower without increasing energy drain (when the EBCG's are in range).
Similarly, Pirate Eclipses and Eclipse Prototypes can also mount EBCG's, which are better than PAC's. But PAC's are good for "standard" Eclipses.
Or you could substitute Falcon Haulers for the Eclipses. They have the same strong shields and can mount EBCG's. Falcon Haulers also make nice transport shuttles and miners, so they serve multiple purposes.
But EBCG's are a minor detail. Your loadout is excellent as it is.
Peace through superior firepower
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- DrBullwinkle
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I do usually do that for the benefit of those who do not play in English. I did spell out Energy Bolt Chaingun (EBCG), but forgot Particle Accelerator Cannon (PAC).
Oh, and Flak Artillery Array (FAA).
Oh, and Flak Artillery Array (FAA).
Peace through superior firepower
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http://www.egosoft.com/support/faq/faq_ ... answer=941Tasogie wrote:you know, having played EVE Online for 7 years you would think I had acrinyms down pat... But I have no idea what you guys are talking about .... Can we use names of weapons please for those of us who are newbe stupids
There you go.
I disagree. The important number here is how much energy you use per point of damage done, and that number is the same whether you're using 1, 4, or 100 FAA. Therefore all that happens if you use fewer guns is that you spend twice as long firing them to destroy the same target, using the same amount of energy while doing so--OK, the ship's weapon banks will charge a bit more due to the longer delay, but the Griffon has energy to spare, and once a full bank of FAA or CFA gets firing, anything smaller than M7 just melts away pretty darned quickly. I had a full-FLAK loadout on my Griffon and I was never short of weapons energy, even when doing the #deca plot mission!DrBullwinkle wrote:@Lea: Your loadout is perfect.
FAA's consume a lot of energy; it is often better to use less than a full loadout, as you did. Nice work there.
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What is #deca ship? Is this the big round monster from TC intro ?
Sorry for using this thread but I've bought Cerberus today and after 30 mins of SETA I'm buying Boron Thresher.
What is good loadout for these two babies ?
Sorry for using this thread but I've bought Cerberus today and after 30 mins of SETA I'm buying Boron Thresher.
What is good loadout for these two babies ?
MSI GT70 PE2 Dominator Pro: 17,3" 1920x1080, Intel Core i7-4800MQ 2,7GHz - 3,7GHz on Turbo, 16GB DDR3 CL11, nVidia GTX 880M 8GB, Intel HD4600, 1TB 32MB 7200RPM HDD, Windows 8.1 64bit
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#deca is a form of terraformers. This is a whole family of ships.
http://roguey.co.uk/x3tc/ships/ship-220/
http://roguey.co.uk/x3tc/ships/ship-221/
http://roguey.co.uk/x3tc/ships/ship-323/
http://roguey.co.uk/x3tc/ships/ship-324/
As for the loadout, yeah I missed those turret slots. I have no idea how to get Prototype Eclipse, but I think I do have some pirates stocked somewhere. Will have to look.
I will try the EBCG in the fighters. Cleaning Xenon Sector 347 is a nice test run for this. I never thought I will be happy to see a Q
As for the weapon shortcuts, as someone asked:
IRE - Impulse Ray Emitter
PAC - Particle Accelerator Cannon
MD - Mass Driver
PRG - Phased Repeater Gun
EBC - Energu Bolt Chaingun
FBL - Fragmentation Bomb Launcher
HEPT - High Energy Plasma Thrower
ID - Ion Disruptor
PBE - Pulsed Beam Emitter
PBG - Plasma Burst Generator
EMPC - Electro-Magnetic Placma Cannon (terran only)
CIG - Concussion Impulse Generator
IPG - Ion Pulse Generator
ISR - Ion Shard Railgun
M/AML (MAML) - Mater/Anti-Matter Launcher (terran only)
FAA - Flak Artillery Array
CFA - Cluster Flak Array
PALC - Phased Array Laser Cannon
PSG - Phased Shockwave Generator
SSC - Starburst Shockwave Cannon (terran only)
PPC - Photon Pulse Cannon
IC - Ion Cannon
GC - Gauss Cannon
IBL - Incendiary Bomb Launcher
PSP - Point Singularity Projector (terran only)
PBC - Plasma Beam Cannon
Alpha/Beta/Gamma KE - Alpha/Beta/Gamma Kyon Emitter (Khak only)
Uff... I think I got them all. I skiped Tractor Beam and Drilling system.
As for the loadout of Cerberus:
Main:
CIG or EBC
Left & Right:
FAA or CIG or EBC or IBL (depending on what you want them to do)
Rear & Top & Bottom:
FAA or PRG (FAA are the better choice here, at least for me)
Add some missiles and you are good to go.
As for the Thresher I can't tell you as I never flawn it, but from what I see in his info I could speculate:
Main:
CIG or PPC (PPC is a Big-Daddy, you want it vs M2s)
Left & Right:
FAA or EBC (with 10 guns up front focus on fighter defence here)
Rear & Top & Bottom:
FAA or EBC (same as Left & Right turrets)
http://roguey.co.uk/x3tc/ships/ship-220/
http://roguey.co.uk/x3tc/ships/ship-221/
http://roguey.co.uk/x3tc/ships/ship-323/
http://roguey.co.uk/x3tc/ships/ship-324/
As for the loadout, yeah I missed those turret slots. I have no idea how to get Prototype Eclipse, but I think I do have some pirates stocked somewhere. Will have to look.
I will try the EBCG in the fighters. Cleaning Xenon Sector 347 is a nice test run for this. I never thought I will be happy to see a Q
As for the weapon shortcuts, as someone asked:
IRE - Impulse Ray Emitter
PAC - Particle Accelerator Cannon
MD - Mass Driver
PRG - Phased Repeater Gun
EBC - Energu Bolt Chaingun
FBL - Fragmentation Bomb Launcher
HEPT - High Energy Plasma Thrower
ID - Ion Disruptor
PBE - Pulsed Beam Emitter
PBG - Plasma Burst Generator
EMPC - Electro-Magnetic Placma Cannon (terran only)
CIG - Concussion Impulse Generator
IPG - Ion Pulse Generator
ISR - Ion Shard Railgun
M/AML (MAML) - Mater/Anti-Matter Launcher (terran only)
FAA - Flak Artillery Array
CFA - Cluster Flak Array
PALC - Phased Array Laser Cannon
PSG - Phased Shockwave Generator
SSC - Starburst Shockwave Cannon (terran only)
PPC - Photon Pulse Cannon
IC - Ion Cannon
GC - Gauss Cannon
IBL - Incendiary Bomb Launcher
PSP - Point Singularity Projector (terran only)
PBC - Plasma Beam Cannon
Alpha/Beta/Gamma KE - Alpha/Beta/Gamma Kyon Emitter (Khak only)
Uff... I think I got them all. I skiped Tractor Beam and Drilling system.
As for the loadout of Cerberus:
Main:
CIG or EBC
Left & Right:
FAA or CIG or EBC or IBL (depending on what you want them to do)
Rear & Top & Bottom:
FAA or PRG (FAA are the better choice here, at least for me)
Add some missiles and you are good to go.
As for the Thresher I can't tell you as I never flawn it, but from what I see in his info I could speculate:
Main:
CIG or PPC (PPC is a Big-Daddy, you want it vs M2s)
Left & Right:
FAA or EBC (with 10 guns up front focus on fighter defence here)
Rear & Top & Bottom:
FAA or EBC (same as Left & Right turrets)
Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what the Black Pearl really is... is freedom.
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Those #deca ships arent that bad except that big carrier. I don't think I want to see this ship anytime soon.
Thanks for cerberus and thresher loadout examples. As for thresher I'll choose the big daddy ;D
Would typhoon and mosquitos missiled be good for them?
Thanks for cerberus and thresher loadout examples. As for thresher I'll choose the big daddy ;D
Would typhoon and mosquitos missiled be good for them?
MSI GT70 PE2 Dominator Pro: 17,3" 1920x1080, Intel Core i7-4800MQ 2,7GHz - 3,7GHz on Turbo, 16GB DDR3 CL11, nVidia GTX 880M 8GB, Intel HD4600, 1TB 32MB 7200RPM HDD, Windows 8.1 64bit
- DrBullwinkle
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That is common advice on this forum, but my in-game experience shows that the issue is more complex, which is why I said what I did.pjknibbs wrote: The important number here is how much energy you use per point of damage done
First of all, we are only discussing the playership. AI-flown ships have different behavior.
Running out of energy for main guns is a common issue for any M7. When I attack a superior force, I want my main guns to be able to sustain fire as long as I hold the trigger. Anything less puts my ship at much greater risk when I take on larger enemies (including M1's or M2's).
The primary role of my turrets is missile defense. Attempting to kill fighters is both unnecessary and a waste of energy. Worse, I definitely do not want turrets with a full loadout of energy-inefficient flak cannons taking shots at a nearby capital ship. A full loadout of flak cannons can easily drain the meager energy reserves of an M7 when they do that.
The best compromise that I have found is a mix of flak and EBCG's. EBCG's have decent range and speed -- not as good as flak, but pretty good for low-energy weapons. I might waste a few bullets by mixing them with flak, but that is a fair tradeoff for longer sustained fire in my main guns.
YMMV, of course. Some of it depends on how (and who) you fight.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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I would agree there--I would certainly never use a Griffon in an anti-capital role because I don't think it's really designed for that, so how well it does in that situation isn't important to me. Therefore I set it up as an anti-fighter platform. (Note that you can fix the problem of flaks shooting at capital ships by selecting the appropriate turret command).DrBullwinkle wrote: YMMV, of course. Some of it depends on how (and who) you fight.
u can design ur own turret comand for flaks, which only kills targets up to m6, nothing bigger!pjknibbs wrote:I would agree there--I would certainly never use a Griffon in an anti-capital role because I don't think it's really designed for that, so how well it does in that situation isn't important to me. Therefore I set it up as an anti-fighter platform. (Note that you can fix the problem of flaks shooting at capital ships by selecting the appropriate turret command).DrBullwinkle wrote: YMMV, of course. Some of it depends on how (and who) you fight.
and: griffon is a flak-frigate i think
would reccomend using a tiger for m1/m2 bashing^^
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please excuse my bad english. no native speaker, but german forum is dying ;P
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.
please excuse my bad english. no native speaker, but german forum is dying ;P
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I set the turrets to attack smaller targets. M6 and rising are dealt with either missiles or Main guns.
So what kind of escort ships do you propose? Two vidars is ok? 10 M/AML up front? Or something else would be prefared? Vidar has a good stearing so I gues it's a viable choice for AI escort.
So what kind of escort ships do you propose? Two vidars is ok? 10 M/AML up front? Or something else would be prefared? Vidar has a good stearing so I gues it's a viable choice for AI escort.
Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what the Black Pearl really is... is freedom.
would prefer a bunch of hcps^^Lea Flamma wrote:I set the turrets to attack smaller targets. M6 and rising are dealt with either missiles or Main guns.
So what kind of escort ships do you propose? Two vidars is ok? 10 M/AML up front? Or something else would be prefared? Vidar has a good stearing so I gues it's a viable choice for AI escort.
3 turrets are musthave for ai-m6 imho
Wir sind ***Modified***. Ergeben Sie sich.
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.
please excuse my bad english. no native speaker, but german forum is dying ;P
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.
please excuse my bad english. no native speaker, but german forum is dying ;P
I never had any issue with energy usage on my Griffon neither. My Turrets have a full Flak loadout and are set to Attack Fighters only, unless I want them to help me when attacking bigger ships. Also, when attacking i.e. a M7 with continuous fire from my main guns only, fully loaded with CIGs, the energy never drains below 98%. So even when using all guns at once, energy was never an issue so far for me in my Griffon...pjknibbs wrote:I disagree. The important number here is how much energy you use per point of damage done, and that number is the same whether you're using 1, 4, or 100 FAA. Therefore all that happens if you use fewer guns is that you spend twice as long firing them to destroy the same target, using the same amount of energy while doing so--OK, the ship's weapon banks will charge a bit more due to the longer delay, but the Griffon has energy to spare, and once a full bank of FAA or CFA gets firing, anything smaller than M7 just melts away pretty darned quickly. I had a full-FLAK loadout on my Griffon and I was never short of weapons energy, even when doing the #deca plot mission!DrBullwinkle wrote:@Lea: Your loadout is perfect.
FAA's consume a lot of energy; it is often better to use less than a full loadout, as you did. Nice work there.
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Did you use Left/Right turret as anit-fighter FAA or as a support for main batteries?mtlmaks wrote:I never had any issue with energy usage on my Griffon neither. My Turrets have a full Flak loadout and are set to Attack Fighters only, unless I want them to help me when attacking bigger ships. Also, when attacking i.e. a M7 with continuous fire from my main guns only, fully loaded with CIGs, the energy never drains below 98%. So even when using all guns at once, energy was never an issue so far for me in my Griffon...pjknibbs wrote:I disagree. The important number here is how much energy you use per point of damage done, and that number is the same whether you're using 1, 4, or 100 FAA. Therefore all that happens if you use fewer guns is that you spend twice as long firing them to destroy the same target, using the same amount of energy while doing so--OK, the ship's weapon banks will charge a bit more due to the longer delay, but the Griffon has energy to spare, and once a full bank of FAA or CFA gets firing, anything smaller than M7 just melts away pretty darned quickly. I had a full-FLAK loadout on my Griffon and I was never short of weapons energy, even when doing the #deca plot mission!DrBullwinkle wrote:@Lea: Your loadout is perfect.
FAA's consume a lot of energy; it is often better to use less than a full loadout, as you did. Nice work there.
Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what the Black Pearl really is... is freedom.