[X2] A few Qs

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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sMull
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[X2] A few Qs

Post by sMull » Mon, 27. Jan 14, 16:50

Is there a way to request a nearby ship for assistance? If not is there a mod that does this? Should be very easy to implement, just add a dialog option in the comm and thats it. In a game like Space Rangers 2 this is very useful if you're in trouble.

And are there any weapons or missiles which damage specific things, like only hull or only shield and engine etc?

Thanks

jlehtone
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Re: [X2] A few Qs

Post by jlehtone » Mon, 27. Jan 14, 18:22

sMull wrote:1. Is there a way to request a nearby ship for assistance?

2. And are there any weapons or missiles which damage specific things, like only hull or only shield and engine etc?
1. No, IIRC. The general idea is to buy/capture ships and form a fleet of your own. However, they serve mainly as distraction. Fighter Drones are a bit cheaper temporary aid.

Scripts ... check the X2 S&M Forum.


2. There are no engine etc to target; the ship is a homogenous object.

Mass Drivers ignore shields and devour the hull, but consume ammo.

Ion Disruptors hit the shield, but do not damage the hull. They can fry equipment though.

I assume that you know capturing?
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sMull
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Post by sMull » Mon, 27. Jan 14, 22:03

Thanks appreciated. Yes i know about capturing :)

Do any of the X3 games feature engine/weapon targeting?

Nanook
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Post by Nanook » Mon, 27. Jan 14, 22:06

No.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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imperium3
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Post by imperium3 » Tue, 28. Jan 14, 00:09

X Rebirth does, but well... it has its own issues.

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