Hi all, im trying to import new engines for some ship that already has fx_engine_emmiter ones, is it safe to delete those or i can add "over" them new ones like vanilla's fx_xtc_engine_red for example?
Also do i need to clone each fx_engine_emmiter to the positions where i want to add new ones?
Noob question for Gmax/3D's Max
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Noob question for Gmax/3D's Max
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
- Killjaeden
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engine emitters are for smoke and flare effects (vanilla has no flares and almost invisible smoke) - particles in short.
the exhaust effect is the exhaust flame you see
place the exhausteffect everywhere there is an engine. Place only 2-3 engine emitters, particles kill fps pretty effectively
the exhaust effect is the exhaust flame you see
place the exhausteffect everywhere there is an engine. Place only 2-3 engine emitters, particles kill fps pretty effectively
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work: