About ship scene file

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-XeNoN-
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About ship scene file

Post by -XeNoN- » Thu, 27. Feb 14, 14:31

Ok i already extracted whole X3 TC and AP folder but im curious where to find these objects or whatever they are, ive marked them as BOLD:

P 3; B 19027; N B19027a; b // idx 3
{ 0x2002; -694; -112793; -45600; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 4; B 19026; C 1; N B19026_1; b // idx 4
{ 0x2002; -53309; -119860; 7160; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 18; B 19026; C 3; N B19026_3; b // idx 18
{ 0x2002; -30419; -119823; 62667; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 19; B 19026; C 4; N B19026_4; b // idx 19
{ 0x2002; -18949; -119706; 90381; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 20; B 19026; C 5; N B19026_5; b // idx 20
{ 0x2002; 53421; -119777; 7137; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 21; B 19026; C 6; N B19026_6; b // idx 21
{ 0x2002; 41773; -119873; 34879; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 22; B 19026; C 7; N B19026_7; b // idx 22
{ 0x2002; 30356; -119835; 62505; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 23; B 19026; C 8; N B19026_8; b // idx 23
{ 0x2002; 18952; -119851; 90444; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 30; B 19200; N B19200; b // idx 30
{ 0x2002; 269856; -148996; -328324; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 55; B 19200; N B19200; b // idx 55
{ 0x2002; -269786; -148996; -328324; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 64; B 272; C 28673; N B272_28673; b // idx 64
{ 0x2002; -245787; -107305; -415624; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 65; B 272; C 28673; N B272_28673; b // idx 65
{ 0x2002; 245826; -107305; -415624; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 66; B 272; C 28673; N B272_28673; b // idx 66
{ 0x2002; 245827; 9005; -415624; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 67; B 272; C 28673; N B272_28673; b // idx 67
{ 0x2002; -78615; 9005; -501725; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 68; B 272; C 28673; N B272_28673; b // idx 68
{ 0x2002; 78694; 9005; -501725; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 69; B 272; C 28673; N B272_28673; b // idx 69
{ 0x2002; 78694; -107309; -501725; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

P 70; B 272; C 28673; N B272_28673; b // idx 70
{ 0x2002; -78615; -107239; -501725; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0

What i figured out is that those are for docking ports etc, but i couldnt find any in my extracted folder except 272 which is tex/true folder.
Anyways anyone knows what these mean or where to find them :S

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DrBullwinkle
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Post by DrBullwinkle » Fri, 28. Feb 14, 01:41

19026 and 19027 are, indeed, docking ports. You will find them in the types\Dummies file.

-XeNoN-
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Post by -XeNoN- » Fri, 28. Feb 14, 13:57

So um, how exactly should i import that to the 3ds max, or i cant O.o?
I've never done that part of modeling if it is modeling xD.

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DrBullwinkle
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Post by DrBullwinkle » Fri, 28. Feb 14, 21:05

Perhaps a 3d modeler will answer your question directly, but I just edit scenes with a text editor.

You might enjoy the Ship Tricks tutorials (linked in my sig).

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Post by -XeNoN- » Sat, 1. Mar 14, 00:45

Yea i know that link, it has good info's.
But what i figured out is this, if i need those objects for docking bays, i can just import for example another ship's scene file, and just clone from there xD. Up until now that did the trick.
But if some experienced modeller here knows better way. Share!

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