How to double the number of traders?

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ls612
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How to double the number of traders?

Post by ls612 » Thu, 27. Feb 14, 19:46

Would making a mod which does this be easy/trivial? Or would it be very hard?

UniTrader
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Post by UniTrader » Thu, 27. Feb 14, 19:55

you mean the free trading ships flying around? easy change in the types/jobs.txt ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

ls612
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Post by ls612 » Fri, 28. Feb 14, 04:05

OK, I opened the jobs.txt file and here is a sample line (I'm using XTC).

Code: Select all

110;Energy Transp. (Argon);35;1;trade.freetrader;XTC.Default;10022;0;0;1;0;0;0;0;1;9;5;1800;-1;0;0;0;0;0;0;0;0;0;1;0;0;1;0;0;0;0;0;0;0;0;0;0;0;1;0;0;0;0;0;1;1;0;0;0;0;0;0;0;0;0;-1;-1;20;1;0;0;1;0;0;0;0;-1;-1;0;1;1;0;0;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;80;0;0;0;0;0;0;0;1;0;0;1;0;0;0
Which one of those numbers would I change? [/code]

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DrBullwinkle
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Post by DrBullwinkle » Fri, 28. Feb 14, 05:08

Use the Jobs Editor in X3 Editor 2.

ls612
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Post by ls612 » Sat, 1. Mar 14, 00:05

One more question, will this change require me to start a new save?

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DrBullwinkle
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Post by DrBullwinkle » Sat, 1. Mar 14, 00:08

No, although it may take some time for you to see the changes. SETA works.

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