Is there stealth satelites mod / how to make one?
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Is there stealth satelites mod / how to make one?
Everybody loves good satelite coverage. The thing is, your enemies love to sweep sectors clear of such things.
Is it possible to change satelites to stealth satelites? Something akin to excellent "Ring of Fire" stealth lasertowers?
I must say I am very weak at X3 modding and I have no idea how to change it and where to give it stealth ability.
Would be nice of all satelites player own became stealthy. I can try to do it myself if you tell me aproximately where and what to change.
Is it possible to change satelites to stealth satelites? Something akin to excellent "Ring of Fire" stealth lasertowers?
I must say I am very weak at X3 modding and I have no idea how to change it and where to give it stealth ability.
Would be nice of all satelites player own became stealthy. I can try to do it myself if you tell me aproximately where and what to change.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Not exactly an answer to your question, but I place satellites at 0, 33k, 0.
That way, they are out of range of most enemy patrols.
The only downside is that you may lose some range on objects that are far below the ecliptic. That does not seem to hamper my game at all. YMMV.
That way, they are out of range of most enemy patrols.
The only downside is that you may lose some range on objects that are far below the ecliptic. That does not seem to hamper my game at all. YMMV.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Galaxy Explorer will maintain your satellite network for you. They will bop around and replace missing satellites as necessary (although it may take some time).
In your case, they may actually replace your existing network. Perhaps that is not ideal, but they do work pretty well.
TECSG's Salvage Command Suite may have stealth satellites, although I do not know for sure.
In your case, they may actually replace your existing network. Perhaps that is not ideal, but they do work pretty well.
TECSG's Salvage Command Suite may have stealth satellites, although I do not know for sure.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
i think your post made me think of creating a spy satellite script, you can find it here : http://forum.egosoft.com/viewtopic.php?t=364791
[SCRIPT] X3 TC / AP : Spy Satellite dd 30-03-2014
[SCRIPT] X3 TC / AP : Spy Satellite dd 30-03-2014
With the Spy Satellite Cloak the script will look for player owned navigation relay satellites, set the ownership to neutral race (this race will not be targetted by other races) and rename them to ''Spy Satellite''.
With the Spy Satellite Activate another script will search for navigation relay satellites owned by neutral race, remember the coordinates where it was found, destroy the navigation relay satellite and places an advanced satellite on those coordinates, owned by player. After a few seconds this advanced satellite will also get destroyed and replaced by navigation relay satellite owned by neutral race after which the script stops.
no need to change anything in tships .. its handled in four scripts (two scripts to setup hotkeys and two scripts for activation and cloaking)
If you want to look at the code in more detail i suggest you download X-Studio (http://forum.egosoft.com/viewtopic.php?t=364619) and open my scripts in there.
qwizzie
With the Spy Satellite Activate another script will search for navigation relay satellites owned by neutral race, remember the coordinates where it was found, destroy the navigation relay satellite and places an advanced satellite on those coordinates, owned by player. After a few seconds this advanced satellite will also get destroyed and replaced by navigation relay satellite owned by neutral race after which the script stops.
no need to change anything in tships .. its handled in four scripts (two scripts to setup hotkeys and two scripts for activation and cloaking)
If you want to look at the code in more detail i suggest you download X-Studio (http://forum.egosoft.com/viewtopic.php?t=364619) and open my scripts in there.
qwizzie