Request for a new mod: Fighters, DON'T DOCK.

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Aven Valkyr
Posts: 228
Joined: Thu, 13. Mar 14, 23:52
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Post by Aven Valkyr » Wed, 26. Mar 14, 17:53

OK I now have an issue. This is what I installed for mods:

DCS2,
CODEA
MEFOS
Befehlsbibliothek libraries
Military Transport script
KOHL battleship (from the german site)
bounce script

I think that's all the necessary installs to run CODEA minus the KOHL battleship, lol I'm a sins fan and yeah I wanted that as soon as I saw it :) Now when I load my game I get a "corrupt save". I run X3 through steam. Maybe that's what caused it? Also, there's some talk out there about some script install program? I never used that. I just copied the contents of all the folders minus the .dat and .cat files from from bounce. Just copied the scripts from that one (as suggested on the post). Any idea why my game is now coming up as corrupt save?

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DrBullwinkle
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Post by DrBullwinkle » Wed, 26. Mar 14, 18:02

Aven Valkyr wrote:when I load my game I get a "corrupt save".

Any idea why my game is now coming up as corrupt save?
Did you have any other ship mods installed before you added a new ship mod?

Aven Valkyr
Posts: 228
Joined: Thu, 13. Mar 14, 23:52
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Post by Aven Valkyr » Wed, 26. Mar 14, 18:08

only one I had was XRM which adds a bunch of new ships..

Aven Valkyr
Posts: 228
Joined: Thu, 13. Mar 14, 23:52
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Post by Aven Valkyr » Wed, 26. Mar 14, 18:11

just disabled the kol battleship and guess what.. game loaded up just fine :) W00t! I can live without the KOL but I do remember there being a post in the XRM thread somewhere about adding new ships, and the install instructions on the german site for the kol were a bit complicated. I can live without it :)

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DrBullwinkle
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Post by DrBullwinkle » Wed, 26. Mar 14, 18:11

Two different ship mods probably conflict (unless they are .xsp ships).

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