It has always seemed that gripes were part of these games.
Small or big here are they
NOTE: X Rebirth is not incuded
-Unnecessarily complicated mining
It has always been a chore hasn't it? I can swear that if I looked in the code I could find the AI that I had assigned to mining, cursing me for it. You have to go and find a proper ship that can mount a mining laser, find the mining laser, then find the mineral collector and the scanner and all that might not be available in a sector near you, but you have to look many sectors away, and if you want to automate the proccess, oh boy, then you had to look even more for the proper software(which is discussed further down). After all that, there is the act of mining itself. Go scan an eligible asteroid, shoot it with the laser until it brakes and then collect the rocks while re-opening the cargo bay after each piece(because it automatically closes) and avoid the other rocks. This could easily be avoided with a device called the syphoning mining laser. Buy that and you got all in one in a variation of sizes to fit on any ship. At the least have the mineral scanner telling you what mineral is in the asteroid and where to drill it. Then its just a case of shooting the beam on the asteroid which automatically syphons mineral into the cargo hold. How does it work? Well, its a bloody sci-fi game, figure something out.
-Unnecessarily "sold seperately" equipment
One would think that because its more than a thousand years in the future, the posession of certain types of technology would be arbitary and trivial. Well, he has to think twice. I can access prices of items in my phone in the middle of nowhere, but nope, you will still need to buy the best price locators to access info thats in the bottom of the tech chain 1000 years from now. We have things like the ecliptic projector which seems a fairly simple tech, and then we got the triplex/duplex scanners(fancy way of saying radar) which are not enough for a few dozen Km wide sector while a modern day missile destroyer has a range of a few hundred Km. Also some computer software seem fairly arbitary, like collect stuff, dock and trade remotely.
-Combat
I always felt that combat was a bit drab. Weapons have always lacked in feel, there is no damage to speak of and it doesn't feel particularly satisfying blowing an enemy up. Also, battles could drag on for quite a bit in early stages and with fast enemies. Perfect examples of satisphiyng combat would be starlancer and freespace.
-Ships Feel souless
Its quite a peculiar gripe and it also affects combat. Ships feel like empty 3D models with stats attached to them. After X2, cockpits were removed, damage never existed in the first place, there is complete absence of proper subsystems and subsystem management, you cant diver power, you can't target specific subsystems, and the way you damage a ship and looses speed, doesn't make much sense. Ships feel, shallow.
-Lousy upgrading/equiping system
But of course Its a good idea not to put an upgrading/equipment dedicated drag and drop menu which is radically different from the regular trading menu and not have upgrade compatibility info available on the fly. That would make too much sense, and too much sense is illigal now is it? Engine swap? What loser uses that?! here have a slider. Seriously, why not make seperate menus? why is there the same screen for everything? why cant I see if a weapon is compatible with my ship as I buy it? Questions, questions.
-Nightmare enducing CGI
Elena kho in X2, news host and Brennan in Reunion. Do I need to say more?
-Terrible, unpolished and poorly executed cutscenes and setpieces
In BTF and X2 things were better me thinks, but after from X3 onwards things deteriorated. Cliping, clanky and awkward scene transition, terrible models and animation and glitches are the main course. The trench run in X3R is unforgetably bad. The final stages where the terran fleet jumps in to save the day is underwhelming and much more can be said.
-Good lore, spoiled by the above three entries and the lack of it in game
Oh my. Learning about the characters and the lore from external sources makes you eager to try the game and play the story, but when you do you can't help but to feel that there is a lot missing in the games.
-The side missions and main missions do not take advantage of freedom and have no originality
Have you ever played Deus Ex? If you did you would have noticed that there is more than one way to tackle an objective. Unfortunately Such freedom is not taken advantage from the X-trilogy games you got the entirety of space, yet missions only got one linear solution that you can't divert from. In addition side missions are all the same thing and get old after a while.
Awful user interface
Menus in menus in menus in menus in menus. That could be the root of all Evil of the X-trilogy. Menuception! we have to go deeper!