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$laser.energy = get laser energy of type: laser type={Gamma Kyon Emitter}
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$laser.energy = get laser energy of type: laser type={Gamma Kyon Emitter}
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<<RetVar>> get shield recharge rate of type: shield type=<<Var/Ware>>
Both. Since LU render all other factors irrelevant the recharge rate depends on total installed shield capacity and the ship's power generator, which varies with ship class and race of origin.TestUnknown wrote:Does shield recharge rate depend on ship type or on the shield used?
Which script are you seeing this?TestUnknown wrote:Possible bug:returns 17 instead of 2,989. 17 is the laser energy for "Unused" laser and the Repair laser.Code: Select all
$laser.energy = get laser energy of type: laser type={Gamma Kyon Emitter}
Hm. Possibly a bug here.TestUnknown wrote:Possible bug:returns 17 instead of 2,989. 17 is the laser energy for "Unused" laser and the Repair laser.Code: Select all
$laser.energy = get laser energy of type: laser type={Gamma Kyon Emitter}
If this is a modified Cmd.Freighter that was fixing the 32 bit integer overflow computing stock percentages for the freighter homebase, note that the fix has been included in vanilla LU for a while now (I think around 1.6.0) so you shouldn't need that.That modified Cmd.Freighter you gave me last time
No, this is from about 6-7 months ago. I had a problem with freighters in somewhat of an edge case involving more Energy Cells than anyone would ever need, and Litcube graciously provided a modified Cmd.Freighter that fixed the problem. LU was 1.7.2 back then as well and hasn't been updated since, so I've kept the file around.memeics wrote:If this is a modified Cmd.Freighter that was fixing the 32 bit integer overflow computing stock percentages for the freighter homebase, note that the fix has been included in vanilla LU for a while now (I think around 1.6.0) so you shouldn't need that.
Don't use that mod, it doesn't work properly according to Litcube.Xenon-Fan wrote:the first expansion in my game was during the 2nd ingame day. if thats too slow for you i have seen a mod that lets OCV expand faster (apparently like in an older version)
In all my games the OCV start scouting Tokyo Lambda around the 18 hour mark and attack 2-3 hours later, so if you have gone past that and they're still sitting on their thumbs then something might be wrong. Try an Export/Import and see if that fix the issue.jacobsrem wrote:Hey Guys,
Just wondering.... it seems in my current game OCV aren't conquering any new sectors... looks like they are sitting in their starting sector.
How long does it take before they start making their move?
As Sirrobert said, Litcube announced a few weeks (months?) back that the Revelation Plus mod (and Phanon Plus) is broken and shouldn't be used. However, if anyone wants a safe way of making the OCV advance faster, use the X3 Editor 2 and expand the cargo bay of the #deca.fade. I increased max cargo to 88 units in my last game, and it made the OCV advance around one sector per ingame day for the roughly seven days I played that particular game. It's not gonna be a blitzkrieg, but it did speed them up quite noticeably.Xenon-Fan wrote:the first expansion in my game was during the 2nd ingame day. if thats too slow for you i have seen a mod that lets OCV expand faster (apparently like in an older version)
The lore reason is that they are essentially living machines, and have built in defenses that can make life very difficult for any boarding parties. The game engine basically treat them as if they have sentry lasers on steroids.sendrock wrote:You should avoid Xenon's ship because they'r harderto board, and by harder I mean SO MUUCHHHH HAAAAARRRDDERRRR to board than pirates, i don't know why, even if they don't have sentry, hull pola or things like that.
I don't think boarding in LU is worth pursuing as a way to "accelerate" empire growth. It takes forever (in terms of game time) to train a reasonable set of marines to 5 stars combat plus one other skill (and that's after you already bought the highest skill marines you found) and 20% or so still die in the boarding attempt, after you reload/retried 5+ times because most times they will simply all die (in flight or in combat).kizito wrote:I've never tried boarding before, I've read a guide but just can't seem to find good targets.