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Catroz
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Post by Catroz » Tue, 13. Feb 18, 17:52

@memeics:

Can you give your reasoning for choosing the Terran sector to build some of your complexes, in your play through?

I've been watching your videos on You Tube, but I missed the part where you explained why.

Why are you splitting complexes between Legend's Home and the Terran sector (forgot which Terran A-B-C or D it was)?

Thanks for your answers!

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dizzy
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Post by dizzy » Wed, 14. Feb 18, 00:08

I was roleplaying as a Terran female of a rich family that left the home planet to look for her luck in the stars. Or something like that :D

Anyway, locations for complexes has to do with more practical reasons, local asteroid resources. You want to put it in a sector with lots of asteroids and/or lots of asteroids in neighboring sectors so that moving them isn't very costly. I also wanted to avoid being too close to "enemy" sectors like pirates, Xenon, OCV and Phanon's home sector.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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ntweedie2007
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Satellites Monitoring 1.8 Mod for X3 LU

Post by ntweedie2007 » Thu, 15. Feb 18, 01:57

Can anyone please advise how I install the above script? I downloaded the file and it's just a .rar - where does this go? I have only installed using the .spk format in the past so I'm a bit of a noob!

I have asked in that thread, but this one seems more active :)


Thanks!

ntweedie2007
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Friend/Foe settings

Post by ntweedie2007 » Fri, 16. Feb 18, 02:38

Is there a way for me to change these and for them to stay changed?

Pirates default to foe, even though they are not attacking me or are hostile in any way (despite being -3 12% on the rep scales).

Every time I leave my ship to claim a derelict, the settings change back to foe and I have to manually change to friend. Same with all my traders, change them to friend otherwise they probably wouldn't jump to a sector with pirates in it.

I have 'show as hostile if hostile to me' set to YES, so I know if any of them are actually hostile to me.

Will the friend/foe settings always change when I exit my ship? Is there no way to change them permanently?

Thanks!

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dizzy
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Post by dizzy » Fri, 16. Feb 18, 03:19

Did you try setting the global Friend/Foe to be Friend with pirates? Look for it in the player menu. Do that and select the option to apply the new global Friend/Foe to all ships.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Tolo Pe
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Post by Tolo Pe » Sun, 18. Feb 18, 09:12

Good Morning.
I have the following problem. I have done a clean install of the game and also a backup of the game. I install LU with the automatic installation. First the main mod, then the patch and then the sounds. But as soon as I start the game, he starts the Vanilla X3AP. But as soon as I copy the Non Steam.exe version 3.3, it starts the mod with a lot of ReadText errors. Is there already a patch for the 3.3 version of X3AP?

mfg Tolo Pe
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Es lebe das Königinreich Boron
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ntweedie2007
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Post by ntweedie2007 » Sun, 18. Feb 18, 22:38

Hey - question on the Saturn complex hubs.

I love them, amazing. However I'm unsure of a couple of things in regards to the wares it produces which aren't the "finished/final" product.

Take my 1 MJ facility - it produces a surplus of 75 crystals and 1700 e-cells every cycle. I don't seem to be able to access that overstock at all?? In normal closed loops you had access to all products (whether resources or finished) and could sell overstock. I don't see how to do this with the SCH?

The facility has over 100k e-cells currently in stock, but I see no way of selling them?? I thought 'surplus control' might work, but it only allows me to select the finished product.

How do I sell my excess e-cells and crystals?

**EDIT**

I figured out how to get the e-cells out of the complex, using the courier commands (I brought every bit of software to see what would work!). It just seems like I can only ship them elsewhere within my empire but not sell them this way. I need to maybe buy an SPP and ship them there, then another freighter to sell them from the SPP?? Seems convoluted.

The crystals however appear lost. I selected crystals on the courier commands but he never loaded them on to the ship.

Thanks!

lighters
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Post by lighters » Mon, 19. Feb 18, 07:24

You cannot access any excess production of an SCH except e-cells. However, it's a tiny amount in the overall scheme of things. For example, 75 crystals per cycle of an 1MJ hub = 137 crystals/hr = 300k/hr. It's irrelevant in LU where you operate with billions. Consider this a payment for the luxury the SCH provides.

E-cells excess is available for the player in order to be used as a fuel for trader and courier ships loading the product of the complex. That's why you can manually specify the minimum excess amount of e-cells when configuring the SCH (although I never use it - the natural excess is usually more than enough). If you want to get rid of these e-cells, just have a TL pick them up. TLs are always in need of e-cells in LU.

canshow
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Post by canshow » Tue, 20. Feb 18, 05:15

Quick Q- Were the spawn rates of rare ships (atmospheric lifter, mobile pirate base hauler, etc) changed at all in comparison to Vanilla?
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ntweedie2007
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Marine Repairs and Training?

Post by ntweedie2007 » Tue, 20. Feb 18, 09:32

Quick one - is the Marine Repairs and Training mod compatible with LU? I notice it isn't in the official thread, but is in https://forum.egosoft.com/viewtopic.php?t=367414 as working - although I don't know if that is up to date!

If it is working, how do I install it without using the plugin manager?

Sirrobert
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Re: Marine Repairs and Training?

Post by Sirrobert » Tue, 20. Feb 18, 17:44

ntweedie2007 wrote:Quick one - is the Marine Repairs and Training mod compatible with LU? I notice it isn't in the official thread, but is in https://forum.egosoft.com/viewtopic.php?t=367414 as working - although I don't know if that is up to date!

If it is working, how do I install it without using the plugin manager?
No it's not. That page is just people saying "it works for me". That doesn't help when problems under the hood can take a week to show up.
And the plugin manager is super not compatible.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

ntweedie2007
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Re: Marine Repairs and Training?

Post by ntweedie2007 » Wed, 21. Feb 18, 00:02

Sirrobert wrote:
ntweedie2007 wrote:Quick one - is the Marine Repairs and Training mod compatible with LU? I notice it isn't in the official thread, but is in https://forum.egosoft.com/viewtopic.php?t=367414 as working - although I don't know if that is up to date!

If it is working, how do I install it without using the plugin manager?
No it's not. That page is just people saying "it works for me". That doesn't help when problems under the hood can take a week to show up.
And the plugin manager is super not compatible.
Aw :( bummer. Thanks for the response though! I don't wanna screw my game so I will avoid. I just wanted it for the 'marines repair damaged ships' thing, but I fixed it with an elastic band over my joystick button so I can go AFK xD

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Tolo Pe
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Post by Tolo Pe » Thu, 22. Feb 18, 15:24

Hello, me again.
Is there a way to play LU with the new 3.3 version? Or. is the mod still evolving? I have a lot of ReadText errors in the game and can not use the mod at all because the game always freezes on the navigation map. Unfortunately I only have the Steam version and it downloads the latest version. I ask for help.
***Boronischer Flottenkommandant***
Es lebe das Königinreich Boron
----------------------------------------
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https://www.youtube.com/channel/UC_78i_ ... KOZpwsiNxQ

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Joubarbe
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Post by Joubarbe » Thu, 22. Feb 18, 15:31

It's not a problem related to 3.3. LU is compatible with 3.3.

You need an English version of X3 without the Bonus package.

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Tolo Pe
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Post by Tolo Pe » Thu, 22. Feb 18, 15:43

I have the English version of the game, or have changed this so the text and speech in English is. I did not install the bonus pack.
***Boronischer Flottenkommandant***
Es lebe das Königinreich Boron
----------------------------------------
Meine kleinen Let's Plays zu X3 und X4
https://www.youtube.com/channel/UC_78i_ ... KOZpwsiNxQ

canshow
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Post by canshow » Sat, 24. Feb 18, 18:04

Crashed shortly after taking on a patrol mission in terran space


Code: Select all

======================================
Crash event occurred on Sat Feb 24 11:58:26 2018
G:\Steam Games\steamapps\common\x3 terran conflict\x3ap.exe
The exception "Unknown exception" (0xc0000095) was caused at address 0023:0043c1ae

Process owned by user: Oleksandr

Story call stack dump:
[000000]->[037cc8]#-613834(2031)[702].StartThisScriptID(587, {"Lib.Cmd.LeadShipWingMonitor",50,"Lib Cmd: Monitors status changes to effect wing",58,0,{...},{...},0,{...},0}, {0,0,0,0,0,0,0,0,0,0}, 10)
[037e84]->[038afa]#-613834(2031)[702].__runScript({120888793,10,0,3,{...},{...},0,587,{...},0,0,0,0}, {"Lib.Cmd.LeadShipWingMonitor",50,"Lib Cmd: Monitors status changes to effect wing",58,0,{...},{...},0,{...},0}, 65542, -613834, {0,0,0,0,0,0,0,0,0,0}, 0)

Stack dump:
d09193f4 00000000 04010000 fcfb1900 4abf4845 6672b7ba 4daf4500 b0310000  .... .... .... .... J.HE fr.. M.E. .1..
bf251300 d5150000 d4000000 88fa1900 acfa1900 8f420000 606fb40e e05021bc  .%.. .... .... .... .... .B.. `o.. .P!.
01000000 92ee4400 b5dd0100 d5150000 def0f4ff d8f271ce 47610000 04010000  .... ..D. .... .... .... ..q. Ga.. ....
ba090000 00000000 d5db0000 a4cd0000 dd1ffdff 00000000 00000000 00000000  .... .... .... .... .... .... .... ....
07000000 00000000 ea70ffff 23000000 46d40000 a6da5200 38fb1900 3ba44b00  .... .... .p.. #... F... ..R. 8... ;.K.
d16d0000 00000000 00000000 00000000 04010000 d2454517 4db30000 a8f8ffff  .m.. .... .... .... .... .EE. M... ....
d8430000 1f500100 29050000 2e030000 84140000 c04394f4 69ca0000 28e5ffff  .C.. .P.. )... .... .... .C.. i... (...
8be7ffff 00000000 30fd9209 07000000 42064a00 ea070000 31124400 c6210500  .... .... 0... .... B.J. .... 1.D. .!..
d8bc399d 85f84400 9e2e0000 18feffff a3110000 2d495100 07000000 48bf399d  ..9. ..D. .... .... .... -IQ. .... H.9.
a3110000 2d495100 e05021bc 18ba5b7c ffffffed 80000000 e000e4ff 50ac1faa  .... -IQ. .P!. ..[| .... .... .... P...
18ba5b7c 4acb4500 606fb40e e05021bc 01000000 01000000 9cfe0000 00000000  ..[| J.E. `o.. .P!. .... .... .... ....
5fe5ffff 00000000 00000000 00000100 00000000 00000000 a11a0000 00000000  _... .... .... .... .... .... .... ....
9cfe0000 00000000 1ae1ffff 00000000 00000000 00000000 d4fb1900 00000000  .... .... .... .... .... .... .... ....
d0fb1900 e0fb1900 00000000 dcfb1900 ecfb1900 00000000 e8fb1900 f8fb1900  .... .... .... .... .... .... .... ....
00000000 01000000 04b74300 e05021bc 6c6fb40e 8818e808 00000000 714a4000  .... .... ..C. .P!. lo.. .... .... qJ@.
65000000 01000000 0cfe1900 b6030000 e0020000 2a311752 feffffff fcfd1900  e... .... .... .... .... *1.R .... ....
d0fbfc74 2a311752 feffffff 58fc1900 42ebfa74 e0020000 ffffffff 8ce9f676  ...t *1.R .... X... B..t .... .... ...v
d0c0fa74 e0020000 00000000 84fc1900 cc3ddb53 e0020000 40028902 dd40dc53  ...t .... .... .... .=.S .... @... .@.S
eb510000 40028902 40028902 acfc1900 e83edc53 e8fc1900 24000000 c04ac474  .Q.. @... @... .... .>.S .... $... .J.t
00000100 e0fc1900 c628db53 b4fc1900 2818e253 b019e253 b6030000 00000000  .... .... .(.S .... (..S ...S .... ....
00000000 b07a4703 00402b00 00011001 50fd1900 00000000 2818e253 b019e253  .... .zG. .@+. .... P... .... (..S ...S
b6030000 00fd1900 f227db53 b019e253 65000000 01000000 b6030000 b07a4703  .... .... .'.S ...S e... .... .... .zG.
0000a00f 00402b00 1cfd1900 e631db53 50fd1900 00000000 00000000 00000000  .... .@+. .... .1.S P... .... .... ....
00000000 0cfe1900 2f494d00 50fd1900 00000000 00000000 00000000 00000000  .... .... /IM. P... .... .... .... ....
65000000 01000000 0cfe1900 b6030000 a0ee7a1e 20f45400 2a085800 fe140000  e... .... .... .... ..z.  .T. *.X. ....
bc118913 01000000 fcfd1900 2e315300 ffffffff 7b464000 c064c474 7cfe1900  .... .... .... .1S. .... {F@. .d.t |...
01000000 00000000 00000000 606fb40e 01000000 00000000 00000000 01000000  .... .... .... `o.. .... .... .... ....
ffffffff 00000000 20000000 008a9209 63745820 313200ff ffffffff 00000000  .... ....  ... .... ctX  12.. .... ....
0f000000 0060dbeb 00000100 00969209 00ee5400 df000000 00000000 00000000  .... .`.. .... .... ..T. .... .... ....
0f000000 24fe1900 008c9209 20660177 1770f276 8fced1f7 00000000 0f000000  .... $... ....  f.w .p.v .... .... ....
01000000 4cfe1900 94315300 ffffffff d0071c01 58fe1900 a1354000 02000000  .... L... .1S. .... .... X... .5@. ....
c064c474 7cfe1900 01000000 1770f276 9f9ff676 00000000 50fe1900 d0665200  .d.t |... .... .p.v ...v .... P... .fR.
80ac6000 00020000 00000000 4c000000 18fe1900 70ff1900 a8315300 00000000  ..`. .... .... L... .... p... .1S. ....
80ff1900 77584d00 02000000 f0230000 02000000 02000000 02000000 c85d5600  .... wXM. .... .#.. .... .... .... .]V.
7d598802 00000000 54445300 50445300 01000000 d4fe1900 4e885100 2bced1f7  }Y.. .... TDS. PDS. .... .... N.Q. +...
d4fe1900 e1895100 00000000 00000000 c4fe1900 ec895100 c4fe1900 f3045100  .... ..Q. .... .... .... ..Q. .... ..Q.
7c598802 54a25200 00000000 f8585700 581fe808 a805e808 010d1ef5 80ff1900  |Y.. T.R. .... .XW. X... .... .... ....
a3a25200 00000000 22000000 00000000 04000000 344d5100 00004000 00000000  ..R. .... "... .... .... 4MQ. ..@. ....
7d598802 0a000000 740751f5 10736f00 10736f00 00302b00 44000000 c0aa8902  }Y.. .... t.Q. .so. .so. .0+. D... ....
08d28802 701a8a02 00000000 00000000 00000000 00000000 00000000 00000000  .... p... .... .... .... .... .... ....
00000000 00000000 00000000 00000000 ffffffff ffffffff ffffffff 950000c0  .... .... .... .... .... .... .... ....
02000000 06000000 00000000 10736f00 00ff1900 00f41900 ccff1900 30925100  .... .... .... .so. .... .... .... 0.Q.
dc001ef5 01000000 94ff1900 5486c474 00302b00 3086c474 e1720604 dcff1900  .... .... .... T..t .0+. 0..t .r.. ....
774af676 00302b00 77cfd1f7 00000000 00000000 00302b00 950000c0 00000000  wJ.v .0+. w... .... .... .0+. .... ....
c8f31900 d0d50475 77cfd1f7 a0ff1900 c8f31900 e4ff1900 506af776 d3cb3781  .... ...u w... .... .... .... Pj.v ..7.
00000000 ecff1900 474af676 ffffffff 039ff876 00000000 00000000 10736f00  .... .... GJ.v .... ...v .... .... .so.
00302b00 00000000 -------- -------- -------- -------- -------- --------  .0+. .... 


======================================


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Express44
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x3tc

Post by Express44 » Sun, 25. Feb 18, 03:44

New X3 player here :)

I saw a let’s play with the litcube mod and was interested in trying it out.

Just a few quick questions.

Is the mod finalized and stable? I ask because a new patch was recently released and, to my knowledge, the last update to this mod was over a year ago. Are there any plans to update the mod?

Also, the mayhem submod has been continuously updated. So I was wondering if the changes to that mod stopped being incorporated into Litcube due to changes in direction between both modders. I noticed mayhem disables some features in litcube.

I appreciate the answers.

canshow
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Post by canshow » Sun, 25. Feb 18, 18:10

Express44 wrote:New X3 player here :)

I saw a let’s play with the litcube mod and was interested in trying it out.

Just a few quick questions.

Is the mod finalized and stable? I ask because a new patch was recently released and, to my knowledge, the last update to this mod was over a year ago. Are there any plans to update the mod?
I just got into this mod myself and have been playing it for about a week. Stability not much of a concern tbh and there are no "holes" in content so to speak.
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Jack08
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Post by Jack08 » Mon, 26. Feb 18, 02:03

@canshow, Are you positive your installation is correct? (WikiLink)

Having the game crash in that location is highly out of the ordinary, We have never seen a crash with that sort of stack loaction, and thats a script that gets used by literally every ship in the game.

If everything is in order, then just wait and see if you get any further crashes, if they start occurring in diffrent locations, i'd actually start to look into testing your RAM, and looking for other external factors. If they continue to occur in the same location, there may be a corruption or a glitch with the mission ships being spawned.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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ntweedie2007
Posts: 57
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[LU] Dockware Manager Question

Post by ntweedie2007 » Mon, 26. Feb 18, 10:41

The following part of the wiki page is really confusing me -

When a ware is set to overstock, Freighters will continue to stock the ware despite the capacity settings. Additionally, Dock Agents will not sell wares set to overstock.

This doesn't make sense in my head - I want them to bring in overstock, so that anything above the capacity in my HQ is sold. But according to the above, that won't happen?? So I either have overstock set to no and the stock piles up in the source (not what I want, I want everything stored centrally) or I have it set to yes and stock piles up in my HQ but is never sold....

What is the answer?? I just want to centralise everything as much as possible.

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