[HELP] Novice modder needs help

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Black_hole_suN
Posts: 362
Joined: Thu, 2. Aug 12, 07:30

[HELP] Novice modder needs help

Post by Black_hole_suN » Sat, 17. May 14, 15:12

Using the X3-Editor 2, I was trying to change the front turret model for the Griffon Sentinel from

Code: Select all

P 14; B ships\props\turretdummy; C 2; N Bships\props\turretdummy_201; b  // idx 14
to

Code: Select all

P 14; B ships\props\m6turret4_dummy; C 2; N Bships\props\m6turret4_dummy_201; b  // idx 14
In-game model changed.. but the turret does not work anymore..

this also happens if I try to change it to other turret models

what should I do to make it work again??

Nicoman35
Posts: 681
Joined: Thu, 17. Nov 05, 13:12
x3tc

Post by Nicoman35 » Sat, 17. May 14, 15:34

I found this, don't know if it helps in any way. At least it sounds similar to your issue :).

User avatar
Black_hole_suN
Posts: 362
Joined: Thu, 2. Aug 12, 07:30

Post by Black_hole_suN » Sat, 17. May 14, 15:55

Thanks.. this is a good reference for the future

but this still didnt answer my problem..

I didnt change anything except the turret model so camera and firing angles is not a problem (iThink)

User avatar
Alex Corvis
Posts: 1365
Joined: Fri, 29. Dec 06, 21:30
x4

Post by Alex Corvis » Mon, 19. May 14, 19:06

You also need to change the entry in the TShips! Go to the section "Guns" and change the pathes for primary and secondary body for the index with the changed weapon dummy.

User avatar
Black_hole_suN
Posts: 362
Joined: Thu, 2. Aug 12, 07:30

Post by Black_hole_suN » Mon, 19. May 14, 20:21

THANKS!!

It worked!! :D

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”