CLS w/ jump beacons

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Black_Vega
Posts: 19
Joined: Tue, 26. Nov 13, 14:03
x4

CLS w/ jump beacons

Post by Black_Vega » Wed, 28. May 14, 11:23

Hi folks,

I -finally- managed to get one of those precious beacons, and placed it in a sector, far far away from the gates, right next to the docking station of my complex. I've set up a new CLS I type freighter to deliver silicon to that station... he refuses to. He will still look for the nearest gate to jump to...
Any suggestions to solve this problem?

Regards

[Edit: I'm playing AP vanilla with bonus pack]

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Black_hole_suN
Posts: 362
Joined: Thu, 2. Aug 12, 07:30

Post by Black_hole_suN » Wed, 28. May 14, 14:56

CLS and CAG's dont use Jump beacons..

UT, ST, MORT, simple Loop traders can use them..

also ships that have "Auto jumping" feature enabled to them

Pol8
Posts: 18
Joined: Sat, 17. May 14, 01:56
x3ap

Post by Pol8 » Wed, 28. May 14, 17:30

The bonus pack CAG/CLS version doesn't use the jump beacons. However, there is a updated version that fixes that problem. It will mark your game as ** Modified ** though.

If you want a vanilla solution, you can speed up the traders by putting them in fast ships, like a Caiman or a Springblossom.

You could also try making a drop-off point near the gate. Place a TS/TL near the gate and have your long-range CLS dump the silicon into it. Then, have a second CLS transfer the wares from the drop-point to the complex.(you will need a transporter device in both CLS ships, but not the TS/TL)
As an added bonus, the drop-point CLS can be used to train new CLS pilots.

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