[MOD] World War X - Version 3.2- 07-17-2015 updated
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 3333
- Joined: Wed, 6. Nov 02, 20:31
Is it only that one? I will have to look into it. Egosoft might have changed something on the ship.Rei Ayanami wrote:I think the "Sennin Frigate Raider" ship has its engines placed at the wrong locations. I just encountered one in Heartache Mist and the engines are inside the main ship model, which looks wierd and effectively makes it impossible to destroy the engines without blowing the entire ship up.
Hey Rain, with Titan armoury integated would it be possible to also intergrate these two into the mod?
http://steamcommunity.com/sharedfiles/f ... =402498286
http://steamcommunity.com/sharedfiles/f ... =357260893
http://steamcommunity.com/sharedfiles/f ... =402498286
http://steamcommunity.com/sharedfiles/f ... =357260893
If the creator doesn't mind, I can perhaps include them if they fit with the mod.mr.WHO wrote:Hey Rain, with Titan armoury integated would it be possible to also intergrate these two into the mod?
http://steamcommunity.com/sharedfiles/f ... =402498286
http://steamcommunity.com/sharedfiles/f ... =357260893
capital shipyard
sry but i need to ask
i use the version 3.53 and i build all CV in free play and i dont saw any Capital Shipyard just civ ship.
plz can someone explain me all request for this mod to work correctly are what im missing for how to build Capital Shipyard.
thank you
i use the version 3.53 and i build all CV in free play and i dont saw any Capital Shipyard just civ ship.
plz can someone explain me all request for this mod to work correctly are what im missing for how to build Capital Shipyard.
thank you
Re: capital shipyard
I'm not sure, if you buy a CV from a shipyard, you can build a capital shipyard, it is there.jfog wrote:sry but i need to ask
i use the version 3.53 and i build all CV in free play and i dont saw any Capital Shipyard just civ ship.
plz can someone explain me all request for this mod to work correctly are what im missing for how to build Capital Shipyard.
thank you
Anyone experiencing pathfinding going nuts after starting a new game with this mod? Going nuts in the sense, of autopilot/guidance not pointing to highways, but pointing to long distances, not only affecting the player, but also npc ships.
I'm not saying this is the culprit, but last week I started a game with mods for the first time (not many, bigger ones included this mod and Trascend (Lost colony one), capital ship bridge, and Automated Emergency Jump).
I'm just asking if people using this mod experience/have experienced the same issue, just to start discarding for when I try mods again.
Thanks... and keep up the great work BlackRain!
I'm not saying this is the culprit, but last week I started a game with mods for the first time (not many, bigger ones included this mod and Trascend (Lost colony one), capital ship bridge, and Automated Emergency Jump).
I'm just asking if people using this mod experience/have experienced the same issue, just to start discarding for when I try mods again.
Thanks... and keep up the great work BlackRain!
Thanks, gut tells me it could be related to the emergency jump one, but thanks for checking.BlackRain wrote:I will look into it but I was using WWX just fine before moving to cwir
Next try with this one, will be under Linux! Wish me luck
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edit:: tried this mod alone in my existing game and after taking several missions or using autopilot i didn't detect any issues. Cheers!
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- Posts: 65
- Joined: Sat, 17. Jan 09, 20:06
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- Posts: 65
- Joined: Sat, 17. Jan 09, 20:06
Hello @BlackRain again.
I tell you I am enjoying your mod a whole lot, you improved things greatly.
Reviewing your updates I see in previous ones there were issues with mission target followers.
Can mission titurels scorting titurel target not reacting when shot because they are set to follow leader be a problem of this mod? or that's a known bug in vanilla too?
I tell you I am enjoying your mod a whole lot, you improved things greatly.
Reviewing your updates I see in previous ones there were issues with mission target followers.
Can mission titurels scorting titurel target not reacting when shot because they are set to follow leader be a problem of this mod? or that's a known bug in vanilla too?
ezra-r wrote:Hello @BlackRain again.
I tell you I am enjoying your mod a whole lot, you improved things greatly.
Reviewing your updates I see in previous ones there were issues with mission target followers.
Can mission titurels scorting titurel target not reacting when shot because they are set to follow leader be a problem of this mod? or that's a known bug in vanilla too?
Well, ships following other ships should fight back if the leader is in zone. If the leader is not in the zone, they may not fight back but usually capital ships can fight back even in this case (this is a vanilla issue)
Thanks man!BlackRain wrote:ezra-r wrote:Hello @BlackRain again.
I tell you I am enjoying your mod a whole lot, you improved things greatly.
Reviewing your updates I see in previous ones there were issues with mission target followers.
Can mission titurels scorting titurel target not reacting when shot because they are set to follow leader be a problem of this mod? or that's a known bug in vanilla too?
Well, ships following other ships should fight back if the leader is in zone. If the leader is not in the zone, they may not fight back but usually capital ships can fight back even in this case (this is a vanilla issue)
Hope ego devs fix it, its kind of ruining
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- Posts: 467
- Joined: Wed, 28. Dec 05, 07:08
Hmm ... wwx says that it uses the player shipyards mod ... I built a shipyard and it will only build (L) class ships ... I checked the platforms and the other (L) platform as well as the (XL) platform do not have ship dealers on them ... Is something missing?
Edit: Left sector and came back a few minutes later and all dealers were present on my shipyard. I do however, still have a problem that it only builds pmc ships ... the original player shipyards mod says you can build all basic ships I assumed that also meant Omicron lyrae stuff as well ... anybody with any info on this for me?
Edit: Left sector and came back a few minutes later and all dealers were present on my shipyard. I do however, still have a problem that it only builds pmc ships ... the original player shipyards mod says you can build all basic ships I assumed that also meant Omicron lyrae stuff as well ... anybody with any info on this for me?
Station Comm : Would the pilot with the fleet of capitol ships, please take what they want.
Think outside the box .....
Think outside the box .....