[Code] set race logic control enabled to [TRUE]

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Joubarbe
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[Code] set race logic control enabled to [TRUE]

Post by Joubarbe » Thu, 7. Aug 14, 18:18

Hey,

I have these Xenons attacking a ship I must protect. They are artificially created and are given order to specifically attack the ship. However, when the ship is destroyed, they stop to 0m/s and will only react.

That's understandable because I set the race logic to FALSE before. The problem is that I'd like to give them life again, without giving a new order. I thought the same command set to TRUE might do the trick, but no.

Do I miss something here ?

gastovski
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Post by gastovski » Thu, 7. Aug 14, 18:55

I have encountered similar problem with one or two missions. When i personate Boron escort with my Eclipse suddenly Boron TP and other four M3s stops moving therefore blocks progress. So i had to use warp to sector option with cheat menu (terran plot mission) teleport every ship to forward sector.

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X2-Illuminatus
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Post by X2-Illuminatus » Thu, 7. Aug 14, 19:42

Joubarbe wrote:That's understandable because I set the race logic to FALSE before. The problem is that I'd like to give them life again, without giving a new order. I thought the same command set to TRUE might do the trick, but no.
This could be related to the shiptypes you create, i.e. it works with M6 and bigger class ships, but does not work with fighters iirc. What you could try instead is using the <RefObj> Start job command (from the Fly commands) on said Xenon ships.
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Joubarbe
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Post by Joubarbe » Thu, 7. Aug 14, 21:08

Thanks a lot X2-Illuminatus ! It worked.

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