Hey,
I have these Xenons attacking a ship I must protect. They are artificially created and are given order to specifically attack the ship. However, when the ship is destroyed, they stop to 0m/s and will only react.
That's understandable because I set the race logic to FALSE before. The problem is that I'd like to give them life again, without giving a new order. I thought the same command set to TRUE might do the trick, but no.
Do I miss something here ?
[Code] set race logic control enabled to [TRUE]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24961
- Joined: Sun, 2. Apr 06, 16:38
This could be related to the shiptypes you create, i.e. it works with M6 and bigger class ships, but does not work with fighters iirc. What you could try instead is using the <RefObj> Start job command (from the Fly commands) on said Xenon ships.Joubarbe wrote:That's understandable because I set the race logic to FALSE before. The problem is that I'd like to give them life again, without giving a new order. I thought the same command set to TRUE might do the trick, but no.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!