Capping a Boa?

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Bill Huntington
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Capping a Boa?

Post by Bill Huntington » Tue, 26. Aug 14, 16:18

I've heard that you can cap a TM in TC now, like Boa or Magnetar. Usually they have high morale. But I came across one with Morale of 5. Usually a target with morale of 5 will drop in one try, or two at the most. I tried 8 reloads on this one, and he did not drop, either at the first bail check or after the necessary delay. I took 8 of them all the way to 0. No bail. I wanted this one, and my Split rep was way down at the moment.

Has anyone capped a TM in TC? Is something special going on?

Thanks.
Bill in S.F., enjoying the game

pjknibbs
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Post by pjknibbs » Tue, 26. Aug 14, 17:00

The only way to capture a TM is using marines--I don't know where you heard that they bail, because they don't.

Alan Phipps
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Post by Alan Phipps » Tue, 26. Aug 14, 17:28

Capturing TMs by boarding is also a lot less dangerous to your marines now in X3TC as they have fewer decks than they used to when they first appeared in early DVD versions.
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Joe McCracken
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Post by Joe McCracken » Tue, 26. Aug 14, 19:03

I've found it isn't worth the trouble of trying to cap a TM. If you lose 1 Marine it is cheaper to buy it. So I don't even try to board 'em. Maybe my Marines weren't trained all the way... I just figured it wasn't worth my trouble and time... M7 and up.... Yeah, worth it.... TM... not so much...

My 2 cents...

Oh... if you have NPC bailing they might bail if the settings are set up for it... That's probably were you heard of them bailing.
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Bill Huntington
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Thanks

Post by Bill Huntington » Tue, 26. Aug 14, 21:00

Thanks all!
Bill in S.F., enjoying the game

Jimmy C
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Post by Jimmy C » Tue, 26. Aug 14, 21:03

The only time I capped a TM was a Caravel. It was a target of opportunity in Mercenaries Rift. I was testing out M6 capping with Acinonyx and thought, why not add that Caravel to my blueprint collection? It wasn't something I could just buy at the shipyard (not that I would, with its inferior specs)

terryokc2
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Post by terryokc2 » Tue, 26. Aug 14, 21:30

Jimmy C wrote:The only time I capped a TM was a Caravel. It was a target of opportunity in Mercenaries Rift. I was testing out M6 capping with Acinonyx and thought, why not add that Caravel to my blueprint collection? It wasn't something I could just buy at the shipyard (not that I would, with its inferior specs)
I'm thinking I capped two Caravel's in my previous TC game, not boarded. I can remember capping, at most, three of the five fighters before capping the TM.

Will be trying again this time around to add at least one to the collection. :D

Will also see if my memory serves.

Alan Phipps
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Post by Alan Phipps » Tue, 26. Aug 14, 22:11

@ terryokc2: "I'm thinking I capped two Caravel's in my previous TC game, not boarded." - not in vanilla you didn't.
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terryokc2
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Post by terryokc2 » Tue, 26. Aug 14, 22:17

Alan Phipps wrote:@ terryokc2: "I'm thinking I capped two Caravel's in my previous TC game, not boarded." - not in vanilla you didn't.
So I am fuzzy, then I must have had my Cobra handy while I worked on its shields. Sorry, it was some time ago. 😜

Triaxx2
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Post by Triaxx2 » Wed, 27. Aug 14, 02:20

Even during return ship missions?

But no, TM's don't bail in Vanilla.

Boarding them in TC is a bit of a pain. 6 marines isn't much to work with, but I believe they only have 3 decks to the 4/5 of bigger ships.
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