The Hub Problems
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The Hub Problems
hi all
I just stared the HUB plot but I'm running in to some trouble I can't get the traders I assigned there to go out and buy the need resources
now I know when you first get the hub there are no resources listed so I manually did the first run and after that the computer components/micro chips appearer on the list I then assigned the trader to the hub and clicked start commercial representation figuring the trader would go out and source the rest of the needed computer components/micro chips except he doesn't do anything he just sits there next I tried buy ware for best price computer components/micro chips and again he just sits there doing nothing what am I doing wrong ?
also what is the point in being able to assign traders to the hub if they wont actually do anything? is there no other way to do this other than manually ?
I just stared the HUB plot but I'm running in to some trouble I can't get the traders I assigned there to go out and buy the need resources
now I know when you first get the hub there are no resources listed so I manually did the first run and after that the computer components/micro chips appearer on the list I then assigned the trader to the hub and clicked start commercial representation figuring the trader would go out and source the rest of the needed computer components/micro chips except he doesn't do anything he just sits there next I tried buy ware for best price computer components/micro chips and again he just sits there doing nothing what am I doing wrong ?
also what is the point in being able to assign traders to the hub if they wont actually do anything? is there no other way to do this other than manually ?
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- Sabrina Bergin
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Actually you only need to stick a single unit of the good yourself in the hub so that it appears on its wares list - you can then tell ships to buy for you and it will count down the resources needed as they return.shaun bergin wrote:This is a mission you have to complete yourself. The hub will trade goods but only you can deliver the goods.
As has been said in the thread already, most likely you didn't assign any money to the hub for it to trade with.
They do count - I completed the first Teladianium phase mostly from NPCs selling to me.ancienthighway wrote:NPC sells to the hub may not count though, although you should be able to load it into your ship, then back to the hub for delivery credit.
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hi all
thx for the reply I figured out what I was doing wrong I forgot to supply the commercial agent with funds to buy wares DO'HHHH !!!
I do have another question though how do I set the buy price ? because there are options to set the sell price but I see none for setting the buy price does the sell price also act as the the buy price or is the buy price just set at average and cant be changed ?
if either of these are the case then who's boneheaded idea was that because if the hub is supposed to act like a trade station then you need to be able to set both the sell and the buy price individually otherwise it's just not profitable
also as I've never actually built a trade station before is there anyway to manage the wares list aboard a trade station and by extension the hub since the hub seems to act like a trade station ?
thx for the reply I figured out what I was doing wrong I forgot to supply the commercial agent with funds to buy wares DO'HHHH !!!
I do have another question though how do I set the buy price ? because there are options to set the sell price but I see none for setting the buy price does the sell price also act as the the buy price or is the buy price just set at average and cant be changed ?
if either of these are the case then who's boneheaded idea was that because if the hub is supposed to act like a trade station then you need to be able to set both the sell and the buy price individually otherwise it's just not profitable
also as I've never actually built a trade station before is there anyway to manage the wares list aboard a trade station and by extension the hub since the hub seems to act like a trade station ?
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Actually it is profitable. Your CAGs will buy and sell at the best price, with the price you set as being the floor or ceiling as appropriate.
For example, let's say you are selling energy at the Hub for 15 credits. Because the price is better than average, NPCs will come to buy. Your CAG will look to buy more energy no more expensive than 15 credits, but will more often buy in the 14-12 range and sell in the 17-19 range. CAGs won't buy it more expensive than 15 cr, nor will the sell it cheaper than 15 credits. Worse case you break even.
Another example, you want the NPC to sell you energy instead, so you set the price to 17 credits. Since this price is one below average, the NPCs will come to sell it too you. Your CAGs still function as before, although they could buy energy as low as 17 cr if nothing else is available. At the same time, they won't sell it cheaper than 17 cr. Again, worse case is breaking even.
You can be even more profitable if you move excess energy you make to the Hub at no cost, then sell it. Instead of the 8 credit maximum profit per e-cell, max profit per becomes 20. More realistic profits are probably 4 credits per e-cell if you are buying cheap and selling expensive, and 17 or 18 if you provide excess e-cells.
For example, let's say you are selling energy at the Hub for 15 credits. Because the price is better than average, NPCs will come to buy. Your CAG will look to buy more energy no more expensive than 15 credits, but will more often buy in the 14-12 range and sell in the 17-19 range. CAGs won't buy it more expensive than 15 cr, nor will the sell it cheaper than 15 credits. Worse case you break even.
Another example, you want the NPC to sell you energy instead, so you set the price to 17 credits. Since this price is one below average, the NPCs will come to sell it too you. Your CAGs still function as before, although they could buy energy as low as 17 cr if nothing else is available. At the same time, they won't sell it cheaper than 17 cr. Again, worse case is breaking even.
You can be even more profitable if you move excess energy you make to the Hub at no cost, then sell it. Instead of the 8 credit maximum profit per e-cell, max profit per becomes 20. More realistic profits are probably 4 credits per e-cell if you are buying cheap and selling expensive, and 17 or 18 if you provide excess e-cells.
I also add The Hub as Homebase for a number of ST,LT (and UT,if I use them).
This gives The Hub a steady supply of funds to purchase goods from NPCs too.
Most of the missions for this plot can be done this way.
Set and forgot.
Carry on with other tasks in the game until you get the next phase of the plot.
This gives The Hub a steady supply of funds to purchase goods from NPCs too.
Most of the missions for this plot can be done this way.
Set and forgot.
Carry on with other tasks in the game until you get the next phase of the plot.
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OK so let me get the strait to make sure I understand on the hub and on trade stations the sell price functions as both the buy and sell price yes?
so in order to have the trader who is assigned to the hub buy the needed resources for the quest chain as cheaply as possible I would set the sell price as low as possible and then just incremental increase the price until jumps: none changes to jumps: (number) say 16 for arguments sake
I would then set the commercial agent to shopper supply with some credits and leave the trader to do it's thing
Then once the hub plot is complete and its operational I would reverse the process set the trader to seller drop off some wares I've hijacked or found floating in space and then just set the price to max and then just incremental decrease the price until jumps: none changes to jumps: (number) say 16 for arguments sake to have the trader automatically sell off the salvage
so in order to have the trader who is assigned to the hub buy the needed resources for the quest chain as cheaply as possible I would set the sell price as low as possible and then just incremental increase the price until jumps: none changes to jumps: (number) say 16 for arguments sake
I would then set the commercial agent to shopper supply with some credits and leave the trader to do it's thing
Then once the hub plot is complete and its operational I would reverse the process set the trader to seller drop off some wares I've hijacked or found floating in space and then just set the price to max and then just incremental decrease the price until jumps: none changes to jumps: (number) say 16 for arguments sake to have the trader automatically sell off the salvage
That sounds about right. The shopper buys at the best price within within the area set.That is another variable that you need to set for the CAG...
No good setting him at 3 sector radius if the nearest trade is 4 sectors away.
the opposite is true for NPCs. they will only sell to you if your price is above average
They will only buy from you if the price is below average.
Sometimes, if you are lucky, these two types of trading can co-exist.
What I did ,though was set price to max for buying, and sat back to watch the NPCs give me what I needed, while my traders,homebased there, would be making enough profit to give to the Hub for buying from the NPCs
If you want to supply everything too, then look up my story tutorial on Creative Forum...
http://forum.egosoft.com/viewtopic.php? ... highlight=
No good setting him at 3 sector radius if the nearest trade is 4 sectors away.
the opposite is true for NPCs. they will only sell to you if your price is above average
They will only buy from you if the price is below average.
Sometimes, if you are lucky, these two types of trading can co-exist.
What I did ,though was set price to max for buying, and sat back to watch the NPCs give me what I needed, while my traders,homebased there, would be making enough profit to give to the Hub for buying from the NPCs
If you want to supply everything too, then look up my story tutorial on Creative Forum...
http://forum.egosoft.com/viewtopic.php? ... highlight=
I just did it manually with a remote operated mistral super freighter.
I do have a hub related question though -
I've just finished the hub plot - I appear to have 3 gates which I can re-assign. The hub has 6 gates though. Do I only get the 3 to play with? 4 would have made more sense (and more use).
I do have a hub related question though -
I've just finished the hub plot - I appear to have 3 gates which I can re-assign. The hub has 6 gates though. Do I only get the 3 to play with? 4 would have made more sense (and more use).
I am a rock in the wind, watch how I plummet!
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)
Corei7 7700, 16GB Ram, MSI RX6700XT, Sidewinder FFB2, Kubuntu 22.04
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)
Corei7 7700, 16GB Ram, MSI RX6700XT, Sidewinder FFB2, Kubuntu 22.04
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