Is there a more efficent way of editing Tship information? X3AP
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- monkeybtm6
- Posts: 15
- Joined: Mon, 23. Sep 13, 03:18
Is there a more efficent way of editing Tship information? X3AP
bit new to modding.
So im using X3editor 2 to edit the ships in X3AP and it seems a bit tedious to edit the ship info one at a time.
My intention is to boost the speeds and acceleration of all ships in the game. simply multiplying the numbers based on ship class.
Wanting to make the game a bit faster paced and maybe give the combat a more arcade like feel to it but right now i mostly want to experiment around and get a feel for modding this game.
Tships has 404 ship entries and i really don't want to have to do this for all entries.
So im using X3editor 2 to edit the ships in X3AP and it seems a bit tedious to edit the ship info one at a time.
My intention is to boost the speeds and acceleration of all ships in the game. simply multiplying the numbers based on ship class.
Wanting to make the game a bit faster paced and maybe give the combat a more arcade like feel to it but right now i mostly want to experiment around and get a feel for modding this game.
Tships has 404 ship entries and i really don't want to have to do this for all entries.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
You can edit any types file with a spreadsheet. Import as a delimited file, with the delimiter being ";" (semicolon).
LETE - Litcube's Excel TShip Editor is a good example of how to do it. You will have to import your AP TShips file, of course.
LETE - Litcube's Excel TShip Editor is a good example of how to do it. You will have to import your AP TShips file, of course.
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- monkeybtm6
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- DrBullwinkle
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Probably you can do it. You will have to learn how to import delimited files in Open Office. Shouldn't be that hard... Google probably has pointers to tutorials.
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- monkeybtm6
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- DrBullwinkle
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Yeah, it is not that hard. You may be able to import headers as well.
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- monkeybtm6
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- monkeybtm6
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- DrBullwinkle
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Some of the values that you see in X3Editor are calculated.
Max Speed = Base Speed + Number_of_Engine_Tunings * (10% of Base Speed)
Max Speed = Base Speed + Number_of_Engine_Tunings * (10% of Base Speed)
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- monkeybtm6
- Posts: 15
- Joined: Mon, 23. Sep 13, 03:18
So i edited all the entries correctly (friend on skype had an old office 2007 key laying around for me to use)
All ship speeds are faster like i set but now i have a new problem. When i start a new humble merchant game i get this bug.
http://i.imgur.com/p1M5aN0.png
Not sure why its not like i even messed with any other numbers
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
All ship speeds are faster like i set but now i have a new problem. When i start a new humble merchant game i get this bug.
http://i.imgur.com/p1M5aN0.png
Not sure why its not like i even messed with any other numbers
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
- DrBullwinkle
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OK... so you used LETE then?
Did you import your types files before editing (and export them after editing)?
Litcube's types files won't work correctly with a normal game.
Did you import your types files before editing (and export them after editing)?
Litcube's types files won't work correctly with a normal game.
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- monkeybtm6
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- DrBullwinkle
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Well, your reports don't have a lot of detail. But, so far, you have not said anything that sounds far off.
For sure you are on the right track. Keep at it and I am sure that you will figure it out.
For sure you are on the right track. Keep at it and I am sure that you will figure it out.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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- monkeybtm6
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- monkeybtm6
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- Joined: Mon, 23. Sep 13, 03:18
- DrBullwinkle
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- Joined: Sat, 17. Dec 11, 01:44
TMissiles and TBullets added extra columns between TC and AP, so they may not be compatible with your version of LETE. You may be able to update LETE, or just ignore that information when using the spreadsheet.
After an export, you may have to overwrite the exported TMissiles (and TBullets, if it is exported) with the versions that you actually want to use. (Or simply delete them, so the game will use the vanilla versions).
After an export, you may have to overwrite the exported TMissiles (and TBullets, if it is exported) with the versions that you actually want to use. (Or simply delete them, so the game will use the vanilla versions).
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)