Moving cockpit camera ?
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Moving cockpit camera ?
Hey,
I'd like to put Kha'aks in my next script, but in LU, the cockpit camera of some of them is not right, it's like we have the full ship in the face, and it's impossible to see. How to fix that ? Is it hard... ?
I'd like to put Kha'aks in my next script, but in LU, the cockpit camera of some of them is not right, it's like we have the full ship in the face, and it's impossible to see. How to fix that ? Is it hard... ?
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Move the cameradummy in the scene.
For example, in the Colossus M0 example in the Ship Tricks tutorials, look for these two lines:
The location of the camera is -0; 31717; 383369. Change those values to move the camera.
For example, in the Colossus M0 example in the Ship Tricks tutorials, look for these two lines:
Code: Select all
P 23; B ships\props\cameradummy; C 2; N Bships\props\cameradummy_2b; b
{ 0x2002; -0; 31717; 383369; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
The location of the camera is -0; 31717; 383369. Change those values to move the camera.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Hmm, strange, in the Kha'aks Scout line, I read :
And no "cameradummy" part.
Code: Select all
0;0;0.449875;0.449875;0.404892;SG_SH_M5;4051;80000;40000;114;1;712;0;78;168;202;4209;ships\khaak\cockpits\khaak_m5_cp_scene;-2147483648;1;509;0.00398;0;2;8;4;30;35;30;40;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;7;3130;600;650;10;0;48;OBJ_SHIP_M5;1;1;0;771;1;1;1;1;1;1;1;1;ships\props\invisible_weapon;4;;-1;0;8076;1;1;1;8076;10;0;0;SS_SH_K_M5;
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Is that from TShips?
You should be looking at the scene file. Read (or watch the videos of) some of the Ship Tricks tutorials for more info about scenes.
You should be looking at the scene file. Read (or watch the videos of) some of the Ship Tricks tutorials for more info about scenes.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
I don't know.
However, the reason that the tutorials suggest leaving the edited .pbd on the disk drive is to avoid a variety of possible mistakes that can be made in trying to re-pack the file into a .cat.
Just be sure that the path is correct (matching TShips, but without the object folder, as shown in the tutorials).
However, the reason that the tutorials suggest leaving the edited .pbd on the disk drive is to avoid a variety of possible mistakes that can be made in trying to re-pack the file into a .cat.
Just be sure that the path is correct (matching TShips, but without the object folder, as shown in the tutorials).
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 18
- Joined: Fri, 26. Sep 14, 21:28