[Mod by Clownmug] Boarding Options (updated on 29/04/2018)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
IIRC, the idea is that it would provide an increased chance of not losing marines at the next boarding stage, in the same way as completing Yisha boarding missions would. Thus it can help capture a ship with a minimum destruction of surface elements
Not tried it so not sure if the option is working or not. please let us know
Not tried it so not sure if the option is working or not. please let us know
Hey!
I'd like to avoid any compatibility issues, and would like to ask if this sel could be valid with this mod - and if its position is still around the same place as in vanilla (after ownership is granted to player, and original crew is killed).
I'd like to avoid any compatibility issues, and would like to ask if this sel could be valid with this mod - and if its position is still around the same place as in vanilla (after ownership is granted to player, and original crew is killed).
Code: Select all
<add sel="(//cue[@name='Success']/actions/do_else/cease_fire[@object='$target'])[1]" pos="after">
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The only thing I dislike about this mod is if you happen to his esc when it brings up the options it'll sometimes hang and and you will be unable to continue boarding (your marines slowly die) other then that its a great mod!
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
I looked things over and I think it should be fine.pref wrote:Hey!
I'd like to avoid any compatibility issues, and would like to ask if this sel could be valid with this mod - and if its position is still around the same place as in vanilla (after ownership is granted to player, and original crew is killed).
Code: Select all
<add sel="(//cue[@name='Success']/actions/do_else/cease_fire[@object='$target'])[1]" pos="after">
The options should come up again after a minute or two, though you'll probably still lose some marines.Reaperxvii wrote:The only thing I dislike about this mod is if you happen to his esc when it brings up the options it'll sometimes hang and and you will be unable to continue boarding (your marines slowly die) other then that its a great mod!
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Would it be possible to get this made compatible with this mod??
Without your boarding options the game feels incomplete.
Please and thank you!
https://forum.egosoft.com/viewtopic.php ... sc&start=0
Without your boarding options the game feels incomplete.
Please and thank you!
https://forum.egosoft.com/viewtopic.php ... sc&start=0
I'd like to check it out, but I don't see where to download it.Clifffitir wrote:Would it be possible to get this made compatible with this mod??
Without your boarding options the game feels incomplete.
Please and thank you!
https://forum.egosoft.com/viewtopic.php ... sc&start=0
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here you go! I wish i knew how to do it, but beyond basic editing of XMLs, i am clueless. I appreciate your work and with it compatible with one of the other essential mods, and im sure many others will also.Clownmug wrote:I'd like to check it out, but I don't see where to download it.Clifffitir wrote:Would it be possible to get this made compatible with this mod??
Without your boarding options the game feels incomplete.
Please and thank you!
https://forum.egosoft.com/viewtopic.php ... sc&start=0
Thanks again!
https://github.com/40712ef4f9/nf_a
Ok, I've added a New Frontier compatible version to the nexus mods page.
https://www.nexusmods.com/xrebirth/mods/496?tab=files
I haven't thoroughly tested it so let me know if you run into any problems.
https://www.nexusmods.com/xrebirth/mods/496?tab=files
I haven't thoroughly tested it so let me know if you run into any problems.
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- Posts: 27
- Joined: Fri, 30. May 14, 02:07