[Mod by Clownmug] Boarding Options (updated on 29/04/2018)

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Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sun, 18. Jan 15, 10:44

Thanks for mentioning there was an update people. OP and title updated.

Clownmug, do obviously feel free to create your own thread for the mod if you like. This one was only created to draw attention to before we, or at least I, knew your Egosoft forum name.

birdtable
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Post by birdtable » Sat, 7. Mar 15, 16:37

Is this mod still working properly in 3.50 .3 ,,,, Have done 3 boardings since release and no skill increase with marines.....?

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sat, 7. Mar 15, 18:08

Speaking as a user, my marines seemed to be training in a 3.50 beta 1 fresh plot start while this mod was active. Not tried with beta 3 though.

Thanks for mentioning so we can keep a look out.

kelmenwong
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Post by kelmenwong » Sun, 2. Aug 15, 09:48

what does "use hacking only" really do? help speed up the capturing?

is it part of vanilla feature, or proprietary by this mod?

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sun, 2. Aug 15, 10:36

IIRC, the idea is that it would provide an increased chance of not losing marines at the next boarding stage, in the same way as completing Yisha boarding missions would. Thus it can help capture a ship with a minimum destruction of surface elements

Not tried it so not sure if the option is working or not. please let us know :)

w.evans
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Post by w.evans » Sun, 2. Aug 15, 11:00

kelmenwong wrote:what does "use hacking only" really do? help speed up the capturing?

is it part of vanilla feature, or proprietary by this mod?
Yisha gives only hacking missions.

pref
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Post by pref » Mon, 1. Feb 16, 01:01

Hey!

I'd like to avoid any compatibility issues, and would like to ask if this sel could be valid with this mod - and if its position is still around the same place as in vanilla (after ownership is granted to player, and original crew is killed).

Code: Select all

<add sel="(//cue[@name='Success']/actions/do_else/cease_fire[@object='$target'])[1]" pos="after">

Reaperxvii
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Post by Reaperxvii » Mon, 1. Feb 16, 01:04

The only thing I dislike about this mod is if you happen to his esc when it brings up the options it'll sometimes hang and and you will be unable to continue boarding (your marines slowly die) other then that its a great mod!
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Clownmug
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Post by Clownmug » Mon, 1. Feb 16, 02:19

pref wrote:Hey!

I'd like to avoid any compatibility issues, and would like to ask if this sel could be valid with this mod - and if its position is still around the same place as in vanilla (after ownership is granted to player, and original crew is killed).

Code: Select all

<add sel="(//cue[@name='Success']/actions/do_else/cease_fire[@object='$target'])[1]" pos="after">
I looked things over and I think it should be fine.
Reaperxvii wrote:The only thing I dislike about this mod is if you happen to his esc when it brings up the options it'll sometimes hang and and you will be unable to continue boarding (your marines slowly die) other then that its a great mod!
The options should come up again after a minute or two, though you'll probably still lose some marines.

pref
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Post by pref » Mon, 1. Feb 16, 14:15

Thanks for your time!

Clifffitir
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Post by Clifffitir » Sun, 29. Apr 18, 17:07

Would it be possible to get this made compatible with this mod??

Without your boarding options the game feels incomplete.

Please and thank you!

https://forum.egosoft.com/viewtopic.php ... sc&start=0

Clownmug
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Post by Clownmug » Sun, 29. Apr 18, 20:45

Clifffitir wrote:Would it be possible to get this made compatible with this mod??

Without your boarding options the game feels incomplete.

Please and thank you!

https://forum.egosoft.com/viewtopic.php ... sc&start=0
I'd like to check it out, but I don't see where to download it.

Clifffitir
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Post by Clifffitir » Sun, 29. Apr 18, 20:50

Clownmug wrote:
Clifffitir wrote:Would it be possible to get this made compatible with this mod??

Without your boarding options the game feels incomplete.

Please and thank you!

https://forum.egosoft.com/viewtopic.php ... sc&start=0
I'd like to check it out, but I don't see where to download it.
here you go! I wish i knew how to do it, but beyond basic editing of XMLs, i am clueless. I appreciate your work and with it compatible with one of the other essential mods, and im sure many others will also.

Thanks again!

https://github.com/40712ef4f9/nf_a

Clownmug
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Post by Clownmug » Sun, 29. Apr 18, 20:59

Thanks. I'll take a look at it asap.

Clownmug
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Post by Clownmug » Mon, 30. Apr 18, 01:00

Ok, I've added a New Frontier compatible version to the nexus mods page.

https://www.nexusmods.com/xrebirth/mods/496?tab=files

I haven't thoroughly tested it so let me know if you run into any problems.

Clifffitir
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Post by Clifffitir » Mon, 30. Apr 18, 14:24

Seems to be working well. Are you also the author of the marine re-balance mod? In game it shows your name as one of the authors.

Clownmug
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Post by Clownmug » Mon, 30. Apr 18, 19:28

Nope, not an author for the re-balance mod. I think they felt the need to give me partial credit because they adapted some minor things from Boarding Options.

Clifffitir
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Post by Clifffitir » Mon, 30. Apr 18, 20:01

ah, well thanks for your work.

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