AP: Enemy Cap ships and Combat Rank
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AP: Enemy Cap ships and Combat Rank
What combat level do you have to be before you see M1, m2+ spawn in assassination and kill missions?
- Black_hole_suN
- Posts: 362
- Joined: Thu, 2. Aug 12, 07:30
I can confirm that M1s start showing up at Conqueror, I just reached that rank and they just started appearing. I don't know if the even higher ranks will spawn M2+, but consider: most combat missions involve Pirates, Yaki, or Xenon. Of those, only the Xenon have an M2+.
When I was at my previous ranking of Battlemaster, there were times when I reloaded (quite a bit) to re-accept a mission in order to get the optimal combination of ships, loot and location.
What I saw was that, if a mission was ranked hard enough to give you an M7, it could swap out the M7 for several M6s and/or M8s. Or it was one M2 for 3 M7s.
I think the game randomly chooses from a list of possible combinations depending on your fight rank and mission rating.Black_hole_suN wrote: your personal ship and any ships you have in the sector by the time you accepted the mission and your combat rank determines the strength and number of the spawned enemy..
When I was at my previous ranking of Battlemaster, there were times when I reloaded (quite a bit) to re-accept a mission in order to get the optimal combination of ships, loot and location.
What I saw was that, if a mission was ranked hard enough to give you an M7, it could swap out the M7 for several M6s and/or M8s. Or it was one M2 for 3 M7s.
- Black_hole_suN
- Posts: 362
- Joined: Thu, 2. Aug 12, 07:30
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
You are correct. Generic missions (Xenon) can spawn J's and K's. No I's.Black_hole_suN wrote:I dont think M2+ will spawn in a mission regardless of your combat rank... I could be wrong though
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