RoverTX wrote:I remember there being some talk about this earlier, but for the life of me I can't remember the conclusion and can't find the posts.
On line 70 of the "3.01 Generic Missions.xml" the cue for spawning missions on entering a sector is present.
Code: Select all
<cue name="L3M01 Sector Offer" instantiate="static" delay="200">
<cues>
<cue ref="L3M01 Offer"/>
</cues>
</cue>
Would there be any negative consequences to causing more generic missions to spawn by adding more calls to cue "L3M01 Offer" like so?
Code: Select all
<cue name="L3M01 Sector Offer" instantiate="static" delay="200">
<cues>
<cue ref="L3M01 Offer"/>
<cue ref="L3M01 Offer"/>
<cue ref="L3M01 Offer"/>
</cues>
</cue>
For some reason I remember someone saying not to do this because the director wouldn't be cleaned up correctly, but for the life of me I can't remember why. Its a library cue so more calls to it shouldn't cause an issue correct?
L3M01 Sector Offer is a static cue - so multiple instances are already being run. If you jump into a sector and 15 missions show up, then L3M01 Offer has run 15 times... Running L3M01 Offer three time on each instance isn't something I'd do.
It's possible it won't have any adverse effect, though I know there are some missions that will run for a long time once generated - protect trade convoy for one - which have a lot of stuff running on them. Some possibly got fixed in AP, but can't remember.
Personally I take out the missions I don't do (protect convoy/tail ship'sector scans etc...) leaving more of the quota for those that I will do.
If you want to keep the full set of missions available, then maybe take a look at the XTC 3.01 Generic Missions - this was set up with a 'cap' for each discipline (trade/fight etc...) so no more than four of each would appear - should be feasible to raise the cap from 4 to a higher number.