Scoob wrote:My Titurel got attacked at the jump beacon, it was only saved by the fact that it boosted fairly promptly, but it lost 20-30% of it's surface elements in the process.
Ironically we'd have to issue a manual "Attack object" command for our ships to reliably defend themselves...assuming the message arrives before it's too late.
However, if we're in a remote Zone, how exactly can we order this? We cannot as NO NPC ships are visible remotely. Looking at the Zone we'd just see stations and our ship(s) with their hull going down, no enemy to see or order an attack against.
If the player in In-Zone they can react, if not, we're out of options. I'm likely going to have to avoid the TO System unless I'm with my ships. Bit of a shame really.
Scoob.
I agree. Egosoft should reconsider OOS combat, especially with the hostility of the friendly pirates in Fields of Opportunity system. I worked my rep up to 10+ for either UA and CAR, to no avail (Imagine doing an escort or assassination mission through the dangeroua fields in Serpentine Haze). I regularly lost ships that were parked or served my station in Verdant Profit, and scratched my head every time, because I had no idea how I lost them.
At the very least, the user should be able to see NPC ships that are in OOS, at least within 24km of every ship that the user has. 24km is the normal radar range of a freighter.