[v3.0 TO] Neutral Faction executing unprovoked attacks???
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If you keep killing their stuff they'll be hostile after a while.TonyEvans wrote:Be nice if we had the old option to set factions/races to Hostile like we could in older games. Or allow ships to adjust their IFF settings as needed when attacked by, for example, "neutral" enemies.
Rest could be managed through savegame editing. Until it gets fixed I mean. Through the savegame you have direct control over faction relations. Even the relation between other factions.
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Thank you for finding this MrScubaSteve!MrScubaSteve wrote: If any of you ends up trying this, please let me know how it went.
I edited the standings under the Teladi faction only, and it worked instantly.
It is really a brute force workaround. The pirate behavior in X3 Teladi space was very well balanced. The pirates here are just stupid, so the brute force solution is needed for the time being.
Will work for food to develop in-game economy.
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Welcome back to the forum but please do not bump 2.5 year old threads. Feel free to create a new one if you would like to provide feedback on this topic.randomuser wrote:guess they ll keep killing or stuff at 30 rep even after 4.21 ;/
Ultimately though, this is the way the game mechanic was designed rather than a bug so it may not change.
If you wish to trade safely in FoO knowing they will shoot civilian ships, you could board Phoenix Mauraders piloted by generic assassination mission pirate targets. That won't damage your rep and those local factions won't attack friendly Fight Ships. The Phoenix Maurader is a Fight Ship with a small universal cargobay.