[v3.0 TO] Neutral Faction executing unprovoked attacks???

General discussions about X Rebirth.

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TonyEvans
Posts: 1055
Joined: Sun, 15. Jan 12, 05:53
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Post by TonyEvans » Thu, 1. Jan 15, 21:00

Be nice if we had the old option to set factions/races to Hostile like we could in older games. Or allow ships to adjust their IFF settings as needed when attacked by, for example, "neutral" enemies.

MrScubaSteve
Posts: 5
Joined: Tue, 30. Dec 14, 18:06

Post by MrScubaSteve » Fri, 2. Jan 15, 00:15

TonyEvans wrote:Be nice if we had the old option to set factions/races to Hostile like we could in older games. Or allow ships to adjust their IFF settings as needed when attacked by, for example, "neutral" enemies.
If you keep killing their stuff they'll be hostile after a while. :wink:

Rest could be managed through savegame editing. Until it gets fixed I mean. Through the savegame you have direct control over faction relations. Even the relation between other factions.

randomuser
Posts: 233
Joined: Sun, 17. Feb 13, 10:40
x4

Post by randomuser » Fri, 2. Jan 15, 13:47

it would be fine if the attacks would stop at +15 rep instead of never.
would fit the pirate thing too.

Syock
Posts: 83
Joined: Tue, 29. Jul 08, 22:28

Post by Syock » Sun, 19. Apr 15, 00:07

MrScubaSteve wrote: If any of you ends up trying this, please let me know how it went. :)
Thank you for finding this MrScubaSteve!

I edited the standings under the Teladi faction only, and it worked instantly.

It is really a brute force workaround. The pirate behavior in X3 Teladi space was very well balanced. The pirates here are just stupid, so the brute force solution is needed for the time being.
Will work for food to develop in-game economy.

randomuser
Posts: 233
Joined: Sun, 17. Feb 13, 10:40
x4

Post by randomuser » Fri, 22. Sep 17, 16:29

guess they ll keep killing or stuff at 30 rep even after 4.21 ;/

Sparky Sparkycorp
Moderator (English)
Moderator (English)
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Joined: Tue, 30. Mar 04, 12:28
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Post by Sparky Sparkycorp » Fri, 22. Sep 17, 16:35

randomuser wrote:guess they ll keep killing or stuff at 30 rep even after 4.21 ;/
Welcome back to the forum but please do not bump 2.5 year old threads. Feel free to create a new one if you would like to provide feedback on this topic.

Ultimately though, this is the way the game mechanic was designed rather than a bug so it may not change.

If you wish to trade safely in FoO knowing they will shoot civilian ships, you could board Phoenix Mauraders piloted by generic assassination mission pirate targets. That won't damage your rep and those local factions won't attack friendly Fight Ships. The Phoenix Maurader is a Fight Ship with a small universal cargobay.

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