I have a brief question.
I would like to modify a few in-game wares in my game. Primarily, I want to change their price and size. More specifically, I want to make the jumpdrive be XL size and cost 2M credits, like XRM does, as I don't use XRM but want to include some of the ware changes.
I have a ton of other mods installed, many of them add custom wares (like the Detector Scanner Upgrade, Turbo Boosters, et cetera). But none of them touch the JD proper. Would someone kindly point me toward a guide on editing "stock" wares?
[AP] Editing existing wares
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- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
You will want to modify types\TWareT using X3 Editor 2
X3 Editor is pretty easy to use. Set up your profile, then Open from VFS to get the correct file.
Here is a tutorial if you need it. It is for TShips, but TWareT works similarly:
X3Editor2 Basics for Simple TShips edits.
The Detector ware is built into vanilla AP.
Custom wares are added by the Plugin Manager. Plugin Manager reads your TWareT, adds the custom wares, then creates an "override" TWareT.pck in your addon\types folder. For that reason, it is important to open and close the Plugin Manager after you edit your TWareT (and before you start the game to test your changes).
X3 Editor is pretty easy to use. Set up your profile, then Open from VFS to get the correct file.
Here is a tutorial if you need it. It is for TShips, but TWareT works similarly:
X3Editor2 Basics for Simple TShips edits.
The Detector ware is built into vanilla AP.
Custom wares are added by the Plugin Manager. Plugin Manager reads your TWareT, adds the custom wares, then creates an "override" TWareT.pck in your addon\types folder. For that reason, it is important to open and close the Plugin Manager after you edit your TWareT (and before you start the game to test your changes).
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