[X3:TC] UT's get "stuck" at player stations
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[X3:TC] UT's get "stuck" at player stations
Is there a way to stop UT's from trading with specific stations I own? I have stations that I use as placeholders with nothing producing nor any money, and my UT's dock there anyways trying to trade and will sit there indefinitely on a buy/sell command until I manually jump them to the other side of the universe, dump their cargo, and restart their UT command.
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- Posts: 1663
- Joined: Tue, 24. Apr 07, 05:25
The Blacklist Manager, or maybe it is the improved Blacklist Manager in the S&M forum, will allow you to block specific stations from UT use.
If that's not working for you, on the "placeholder" stations, Select Advanced - Command Console. In one of the slots select Administration - Station Settings. Here you can change the station from being operation to non-operational. While the Administration option is for Commercial Agents, this will shut down production. It may stop UTs from appearing.
This next option may not stop UTs, but it will provide them no incentives for visiting your placeholeders. Set resource buying price to minimum. Set product selling price to maximum. With the UT algorithm set up to make a profit, the very best these settings will do is break even.
If that's not working for you, on the "placeholder" stations, Select Advanced - Command Console. In one of the slots select Administration - Station Settings. Here you can change the station from being operation to non-operational. While the Administration option is for Commercial Agents, this will shut down production. It may stop UTs from appearing.
This next option may not stop UTs, but it will provide them no incentives for visiting your placeholeders. Set resource buying price to minimum. Set product selling price to maximum. With the UT algorithm set up to make a profit, the very best these settings will do is break even.
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- Posts: 156
- Joined: Wed, 5. May 04, 14:31
TC doesn't have the MK3 Blacklist Manager. I just checked with my last TC save, it looks like my method of avoiding the same is to set the resources buy price to minimum.
If the stations you're referring to aren't producing or holding product for sale either, you could set the product sell price to maximum as well, that should discourage MK3 traders completely.
If the stations you're referring to aren't producing or holding product for sale either, you could set the product sell price to maximum as well, that should discourage MK3 traders completely.