[LUV][LU Remap] Diverse Game Starts for LU - v1.0.6 (Updated 2016-02-14)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
solarahawk
Posts: 257
Joined: Sat, 22. Dec 07, 23:18
x4

Post by solarahawk » Thu, 31. Dec 15, 21:39

Oh, I see the problem. It was a map conflict. Both Stolen Saturn and IEX have to change the game map to make their changes. They can't both be installed at the same time without a patch.

I guess I should make an IEX-friendly version of Stolen Saturn.[/i]

User avatar
dizzy
Posts: 1019
Joined: Sun, 26. Sep 10, 06:00
x4

Post by dizzy » Fri, 1. Jan 16, 19:48

Or make a "Stolen Saturn" version that doesn't require x3_galaxy changes :) (as suggested by Jack08) That way it will be more compatible with all sorts of things.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]

User avatar
solarahawk
Posts: 257
Joined: Sat, 22. Dec 07, 23:18
x4

Post by solarahawk » Fri, 1. Jan 16, 21:28

Yeah, I'm leaning that way. I'll try whipping something up this weekend.

BlackArchon
Posts: 1016
Joined: Wed, 4. Feb 04, 17:37
xr

Post by BlackArchon » Sat, 13. Feb 16, 18:09

I just started with LU 1.6.1, vukica's LU remap 0.61 and Diverse Game Starts LU Remap Edition (V.1.0.6) as a "Ruthless Buccaneer" in Gaian Star.
There is a Pirate Mining Outpost, a Pirate Stock Exchange and a Pirate Shipyard in the sector. All of them were red when I started, and I couldn't dock at any of these stations. Then after a few seconds the special pirate setup script (setup.diverse.gamestarts.xml) seemed to run, because the stock exchange and the mining outpost were now allowed targets for docking. After I reset my ship's friend/foe settings, these two stations turned correctly from red to white. But the Pirate shipyard remained red and didn't allow me to dock at it. Leaving and re-entering the sector didn't change anything.

Edit:
Another minor oversight: The "Yaki Ronin" start says I start with an M3 on the title screen, but I start with an M4.

Edit 2:
The "Simple Lar" start lets you begin in an Octopus Sentinel with two 5 MJ shields in its cargo bay. However, the ship can only use three 1 MJ shields. So are these two 5 MJ shields intended for sale, or is this a minor oversight?

User avatar
solarahawk
Posts: 257
Joined: Sat, 22. Dec 07, 23:18
x4

Post by solarahawk » Sun, 14. Feb 16, 01:42

Thanks. I'll take a look.

BlackArchon
Posts: 1016
Joined: Wed, 4. Feb 04, 17:37
xr

Post by BlackArchon » Sun, 14. Feb 16, 11:08

I was bored so I looked into these three issues, here is the fixed version: http://blubb.najut.org/x3/lu/Diverse%20 ... 0fixed.zip

The correct universe coordinates for Gaian Star in LU remap are "18,13" while the setup script looked at "19,13". Now it works as intended. :)
The other two minor text errors are also fixed.

User avatar
solarahawk
Posts: 257
Joined: Sat, 22. Dec 07, 23:18
x4

Post by solarahawk » Sun, 14. Feb 16, 20:17

Thanks for that!

I verified your changes and updated the main post.

BlackArchon
Posts: 1016
Joined: Wed, 4. Feb 04, 17:37
xr

Post by BlackArchon » Sun, 14. Feb 16, 20:43

I also fixed the text issue for the "Yaki Ronin" start and changed the shields from 2x 5MJ to 3x 1MJ on the "Simple Lar" start on both versions, maybe you want to include this on the standard LU vanilla update as well.

tstivers
Posts: 24
Joined: Sun, 21. Feb 16, 17:03
x4

Post by tstivers » Mon, 7. Mar 16, 19:01

I tried to install this mod. Upon installing it, however, the game starts did not appear. It was at that point that I realized I didn't have the custom LU game starts either (which I wasn't aware existed until now). It turns out, renaming gamestarts.pck to gamestarts.pck.bak in the addon/types folder solved the problem and the LU game starts and diverse game starts now appear.

I used the proper install instructions, completely uninstalled X3, reinstalled, installed LU. I'm using the GOG version of X3 and don't even have steam installed to play around with files etc.

Just thought I'd post this in case someone runs into this in the future. Perhaps the OP can add it to the main post.

BlackArchon
Posts: 1016
Joined: Wed, 4. Feb 04, 17:37
xr

Post by BlackArchon » Mon, 7. Mar 16, 19:32

This is a confirmed issue with the GOG version of X3:AP. Egosoft said they wanted to patch this with an update to the GOG version (german source) which removes the file. Since I don't own the GOG version, I don't know if they have already patched this.

theape
Posts: 2
Joined: Sat, 19. Mar 16, 12:37
x3ap

Post by theape » Fri, 25. Mar 16, 14:49

Hi,

i tried Diverse Game Starts with the Vanilla Version of LU and gave the Yaki Ronin Start a try. I have no idea how to play with this, how is this scenario supposed to work? You have to fly through paranid sectors where you get attacked and killed instantly. The ship is too slow to escape the paranid military/ orbital weapons platform and with 1000 credits it is not possible to tune the ship enough to fly through these sectors.
Maybe this scenario is only for the remap mod?

BlackArchon
Posts: 1016
Joined: Wed, 4. Feb 04, 17:37
xr

Post by BlackArchon » Fri, 25. Mar 16, 15:34

Some people whine about it, some people consider it a challenge.

User avatar
solarahawk
Posts: 257
Joined: Sat, 22. Dec 07, 23:18
x4

Post by solarahawk » Fri, 25. Mar 16, 19:01

theape wrote:Hi,

i tried Diverse Game Starts with the Vanilla Version of LU and gave the Yaki Ronin Start a try. I have no idea how to play with this, how is this scenario supposed to work? You have to fly through paranid sectors where you get attacked and killed instantly. The ship is too slow to escape the paranid military/ orbital weapons platform and with 1000 credits it is not possible to tune the ship enough to fly through these sectors.
Maybe this scenario is only for the remap mod?
I need to double-check, but I think you should be starting in one of the Yaki-controlled sectors. Apart from that, the Paranid are supposed to be shoot-on-sight. There are some "challenging" starts that do dump you in the middle of hostile territory, but I don't think Yaki Ronin was one of them.

theape
Posts: 2
Joined: Sat, 19. Mar 16, 12:37
x3ap

Post by theape » Sat, 26. Mar 16, 05:27

You always stat in Senator's Badlands (Yaki territory) but the only way out of the Yaki Sectors is through Paranid Sectors.
I restarted the games several times until i got a game with decent combat missions in Senator's Badlands and Weaver's Tempest ("Station is under attack") to slowly build up enough money for the needed engine tuning :)
I dont know why but in the other games i started i only got "build station missions" every few minutes (real time with sinza) or none missions at all.

Defend combat missions work really well once your combat rank increases. In most of the missions you just have to kill paranids. I avoid assassination missions because i always had to kill pirates and i dont want to ruin my reputation with them :)

User avatar
solarahawk
Posts: 257
Joined: Sat, 22. Dec 07, 23:18
x4

Post by solarahawk » Sat, 26. Mar 16, 08:00

OK, yeah, that is intended.

User avatar
NodusCursorius
Posts: 112
Joined: Mon, 13. Jan 14, 15:51
x4

Post by NodusCursorius » Thu, 9. Jun 16, 10:39

solarahawk wrote:While revamping the Pirate Guild
Oh my.... you have my attention. Muad'Dib! Muad'Dib! Muad'Dib!
This isn't about death. This is about what you learn from death. Never hollow.

Hariwulf
Posts: 31
Joined: Tue, 13. May 14, 15:23
xr

Post by Hariwulf » Tue, 3. Apr 18, 19:09

With Yaki Ronin (M4) start there ismuch frustration.

Sector is low on missions (with EMS) and equipment. Plus, it is stuck in a position where the only way out is through Paranid core sectors. It took me almost 5 hours to manage to pass...it wasn't fun, but I eventually managed.

Maybe some tweaks would make this start less annoying. On the other hand, just because of the position of Yaki sectors, I don't know why I even tried that start, since basically they are so out of reach and segregated in a corner of the galaxy, that I wonder how often I would bump into them.


EDIT:
THE.PARANID.WILL.PAY.
I am gonna level their sectors in a pile of steaming ashes.
(I ended up being terribly immersed in this scenario)
Hariwulf

Zasso
Posts: 32
Joined: Mon, 1. Jun 15, 17:01
x4

Re: [LUV][LU Remap] Diverse Game Starts for LU - v1.0.6 (Updated 2016-02-14)

Post by Zasso » Sun, 30. Dec 18, 03:24

Is there an update for this mod for LU 1.7.2?
I'd love a Boron or Terran start, but when I tried the Boron M5 start all stations and jump gates were randomly aligned.
When checking out the default starts all stations are normally aligned.
Or does anyone have a clue on how to fix this with the last version of this mod which was intended for LU 1.6.2?

Freenan
Posts: 110
Joined: Tue, 5. Aug 08, 18:46
x4

Re: [LUV][LU Remap] Diverse Game Starts for LU - v1.0.6 (Updated 2016-02-14)

Post by Freenan » Wed, 6. Jan 21, 00:18

Zasso wrote:
Sun, 30. Dec 18, 03:24
Is there an update for this mod for LU 1.7.2?
I'd love a Boron or Terran start, but when I tried the Boron M5 start all stations and jump gates were randomly aligned.
When checking out the default starts all stations are normally aligned.
Or does anyone have a clue on how to fix this with the last version of this mod which was intended for LU 1.6.2?
i use it with 1.7.2 and all is working fine

MeSlayer
Posts: 7
Joined: Mon, 1. Dec 03, 04:47
x4

Re: [LUV][LU Remap] Diverse Game Starts for LU - v1.0.6 (Updated 2016-02-14)

Post by MeSlayer » Sat, 1. Apr 23, 23:21

I wanted to add this in case someone else is having issues downloading the file. Something appears to have changed so that the download button for the original post no longer links to the mediafire host for this file. You can find the original link using your browsers Inspect Element functionality, the link is still there it's just not displayed -- or at least the link wasn't displayed for me. Hope this helps any future traveler who ends up here!

Thank you to A1CHEMIZT on the egosoft discord for pointing me in the right direction to see this!

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”