Ships value
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Ships value
Hi,
I'd like to forbid the player to sell his ships, but the only way I found to do that is to set the value of the ships to 0. But even with "Production rel. value" and "Price Modifiers" at 0, I still have a positive price for the ship.
Where does it come from ? How does the game know that, no matter what, a Centaur will worth at least 2.5 million credits ?
I'd like to forbid the player to sell his ships, but the only way I found to do that is to set the value of the ships to 0. But even with "Production rel. value" and "Price Modifiers" at 0, I still have a positive price for the ship.
Where does it come from ? How does the game know that, no matter what, a Centaur will worth at least 2.5 million credits ?
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- NodusCursorius
- Posts: 112
- Joined: Mon, 13. Jan 14, 15:51
There are two entries for the cost of a ware in Tships: NPC and Player
This means two fields for Price Modifier and two fields for Production Rel. Value, thus four field edits total.
Did you edit both the NPC and Player fields for PM and PRV?
This means two fields for Price Modifier and two fields for Production Rel. Value, thus four field edits total.
Did you edit both the NPC and Player fields for PM and PRV?
Last edited by NodusCursorius on Mon, 30. Mar 15, 23:40, edited 1 time in total.
This isn't about death. This is about what you learn from death. Never hollow.
Sorry to resurrect but . . . .
say I want to produce ships from my HQ to sell for profit. As it stands in my version of Litcubes universe I'm losing 20 million or so profit on the sale of a Kvasir (for example) if I count the production cost in credits for each component needed at the HQ to build the ship. I've tried editing the rel. value (player) and (npc) and both price modifiers. but haven't figured out how to increase the sale price or decrease the production cost (in terms of raw materials).
Any help is much appreciated.
say I want to produce ships from my HQ to sell for profit. As it stands in my version of Litcubes universe I'm losing 20 million or so profit on the sale of a Kvasir (for example) if I count the production cost in credits for each component needed at the HQ to build the ship. I've tried editing the rel. value (player) and (npc) and both price modifiers. but haven't figured out how to increase the sale price or decrease the production cost (in terms of raw materials).
Any help is much appreciated.
- ubuntufreakdragon
- Posts: 5195
- Joined: Thu, 23. Jun 11, 14:57
I don't know whether Litcubes universe changes this but in vanilla the types\HQ.xml contains the price to resource multipliers, they can be changed freely.
Oh and please crate new topics instead of creating undead things.
Oh and please crate new topics instead of creating undead things.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist