Shady Business Plot Spoilers Ahead!!!
so i installed the mod as a fake patch so i could use XSP ships but once i got halfway though the Shady Business plot things went a little off kilter. this mod seems to remove the pivotal ship (Split Acinonyx Prototype) associated with the plot. instead, it directed me enter an Argon Mammoth in the usual place (a Split shipyard... Family Pride?), which was visible in game when flying up to dock with the station, but not in the ships landed menu, so it obviously couldn't transfer control to me. has anyone else come across this problem? the XSP ships i'm using are just variants of the ships provided with this mod. i've tried uninstalling this mod and using the 'import ship from mod' function in Cycrow's package creator, but the turrets don't work on the capital ships (they appear and you can load them with weapons but they can't fire)
i'm gonna try a couple work arounds:
1: reinstall this mod as a fake patch and install the plot specific ship as an XSP ship
2: keep this mod uninstalled and manually change the gun model directory to those of a ship that works
if anyone has any other ideas please let me know
this is gonna take several days to test given the in game waiting time (2-6 hours for the plot to start and 6-12 hours for the ship to be created), so knowing a tried and true solution would be very appreciated.
i'd really like to use this mod especially after the Shady Business plot is completed putting an end to the game designed Argon/Terran conflict so i can use the Improved Races mod to take over the Universe and fight ships i've never seen before. if you don't run through the plot (in the correct way) the conflict sectors (in red) just respawn all the stations and ships you've destroyed to claim the sector as soon as you leave.
Edit: duplicate topic locked. X2-Illuminatus
Cadius X-tra Ship/Station Pack and Shady Business Plot is Messed
The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.
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