[X3TC] Editing generic/random missions
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[X3TC] Editing generic/random missions
Hello
Is it possible to make changes to those generic/random missions you can pick up from NPCs, like delivering wares and transporting people?
Among other things, I'd really like to change all of the personnel transport missions so I can do them in any class ship.
Thanks.
Is it possible to make changes to those generic/random missions you can pick up from NPCs, like delivering wares and transporting people?
Among other things, I'd really like to change all of the personnel transport missions so I can do them in any class ship.
Thanks.
possible, yes.. i think they should be found in the "director" directory where the MD files are.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
... of course, you can, BUT (!) therefore you have to change the corresponding library script, meaning that your changes will take effect in any script calling this library (e.g. plots etc.)
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
- X2-Illuminatus
- Moderator (Deutsch)
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Most of the game files are stored within the catalog (cat/dat) files. You can extract them using the X3 Editor 2 by doubleshadow. Use the Virtual File System option (VFS) to get the latest version of each file from the director folder within the cat/dat files.
To edit the Mission Director files you can use any xml editor. For further info on working with the Mission Director you should read the Mission director guide by Egosoft and have a look at the tutorials linked in the Tutorials and Resources Sticky.
To edit the Mission Director files you can use any xml editor. For further info on working with the Mission Director you should read the Mission director guide by Egosoft and have a look at the tutorials linked in the Tutorials and Resources Sticky.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
... look at this topic
in short: ... you need ...
--> x3editor2 (to extract the relevant files/scripts from the \director folder which is in the cat/dat-files)
--> a suitable editor (e.g. microsoft visual web develober, it supports you with auto completion while scripting)
... watch the ketraar's videos "basic setup" to get started, it wont be as "easy" as in the ingame script editor
EDIT: ... well, i'm too late
in short: ... you need ...
--> x3editor2 (to extract the relevant files/scripts from the \director folder which is in the cat/dat-files)
--> a suitable editor (e.g. microsoft visual web develober, it supports you with auto completion while scripting)
... watch the ketraar's videos "basic setup" to get started, it wont be as "easy" as in the ingame script editor
EDIT: ... well, i'm too late
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.
Mission Director Beispiele