Mightysword wrote:Shredder has great synergy with chain-shot, since it strip armor on both attack, it means a grenadier can strip the armor of just about every enemies.
Problem for me with Chain Shot is it's up against another ability I really like so rarely take it (useful ability though if AWC gives it to a different class). +1 grenade radius for Volatile Mix may not sound like much, but it can make all the difference whether a single grenade can hit an entire pod, or if I'm going to have to choose which enemies are on the receiving end. +2 grenade damage is also quite nice.
Minus the ability to remove some armor, faceoff is a better AOE then grenade IMO (just lack the fanfair).
When I was trying Faceoff the biggest issue I had (in comparison to grenades) was it's not guaranteed damage & doesn't destroy cover. Also Volatile Mix does shift the balance a bit with respect to damage dealt by grenades vs Faceoff pistol shots (c.f. the difference between a Blademaster's sword attacks vs Phantom's).
I remember when the game came out so many people on the steam forum was cussing left and right about how cheesy Codex is and I didn't understand why. With 2 sniper Faceoff I can't just have enough Codex to shoot at, later I realize it seems most people picked Killzone over faceoff.
People are having difficulties with the Codex? Thought they were pretty weak enemies. Not many hp & always seem to prefer to use Psionic Rift as their first action rather than shooting. Can get a bit annoying if they clone & teleport to heavy cover. However eliminating heavy cover is precisely why I carry so many grenades, so it's not exactly a difficult problem to solve.
Having a total of 12 assorted munitions on my grenadiers (current mix is 3 rockets, 3 plasma, 2 incendiary, 2 acid, 2 EMP) means I can be fairly liberal in their use & afford to drop multiple grenades on every pod - think of WW1 rolling barrage tactics if you want to envision how most of my missions go. It's not a particularly subtle approach but it is effective.