Aldrin ... a few niggles/ questions
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Aldrin ... a few niggles/ questions
Hi,
It seems to take weeks to fly anywhere in this sector - how can I mitigate this?
A few of the factories seem inaccessible to dock at via the auto-pillock if I am in-sector. After spending an hour ( on 1000x SETA!!!!!) watching a hyperion trying to dock at one of the weapons factories I gave up and used the docking computer within 5 km.
Is this only in my game owing to rock placement or is the whole sector just extremely badly coded/ constructed?
It seems to take weeks to fly anywhere in this sector - how can I mitigate this?
A few of the factories seem inaccessible to dock at via the auto-pillock if I am in-sector. After spending an hour ( on 1000x SETA!!!!!) watching a hyperion trying to dock at one of the weapons factories I gave up and used the docking computer within 5 km.
Is this only in my game owing to rock placement or is the whole sector just extremely badly coded/ constructed?
It's always been a painful sector to fly in personally. Most players operate OOS. Of course, if your rep is high enough, you can speed travel up a lot by locally buying a Springblossom M6 (360 m/s) or a Spitfyre M3 (452 m/s) as a personal ship. Or better yet, get yourself a Teladi Kestrel M5 (605 m/s).
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Not just you. I second the above suggestion, and suggest installing a Turbo Booster from the bonus pack on your Kestrel. It should be just slower than 1.5km/s, as long as the energy/shields hold out. You'll want a TM or other carrier type to jump in and out of the sector though.
There are two alternatives. First is to keep doing plots. (In TC at least.) Eventually there will be Terran made Trans-orbital accelerators added, that allow rapid in system travel.
On the other hand, I prefer the Jump Beacon mod, which lets you place down beacons in sectors and jump to those, instead of to gates. You can have multiples, but only if you place them more than 10k apart, but I don't think there's anything that close together anywhere in Aldrin. See Scripts and Modding for more details.
There are two alternatives. First is to keep doing plots. (In TC at least.) Eventually there will be Terran made Trans-orbital accelerators added, that allow rapid in system travel.
On the other hand, I prefer the Jump Beacon mod, which lets you place down beacons in sectors and jump to those, instead of to gates. You can have multiples, but only if you place them more than 10k apart, but I don't think there's anything that close together anywhere in Aldrin. See Scripts and Modding for more details.
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Re: Aldrin ... a few niggles/ questions
Hi,
cu
Rainer
I have a TM jump into the sector with a full load of Kestrels, each outfitted with Jump drive, Transporter and all other relevant software. First I use the Kestrels to map the sector (OOS of course), and then I send them to the next shipyard to aid in buying Springblossoms.dr del wrote:Hi,
It seems to take weeks to fly anywhere in this sector - how can I mitigate this?
A few of the factories seem inaccessible to dock at via the auto-pillock if I am in-sector. After spending an hour ( on 1000x SETA!!!!!) watching a hyperion trying to dock at one of the weapons factories I gave up and used the docking computer within 5 km.
Is this only in my game owing to rock placement or is the whole sector just extremely badly coded/ constructed?
cu
Rainer
The docking is a problem because the big rock in the middle screws up the autopilot collision system. There's a mod to remove the big rock in the middle (the initial download link is expired, follow the instructions on pg 1 with the download link on pg 5), and it solves a whole bunch of collision issues and autopilot docking issues. The mod is vanilla safe, I believe.
Re: Aldrin ... a few niggles/ questions
This. I even had them lay a grid of AdvSat's over the whole sector, but then a TC's plot forced me to jump in. Farewell, neat grid.RainerPrem wrote:I have a TM jump into the sector with a full load of Kestrels, each outfitted with Jump drive, Transporter and all other relevant software. First I use the Kestrels to map the sector (OOS of course), ...
Anyway, there are Gates (at least in AP). They provide shortcuts.
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Suggestion: Use the Xenon Hub or a player owned Equipment Dock (or another station that allows you to customize what you can buy and sell there) an send jump equipped freighters into Adrin with CLS or Trade software mk 2, acquire Aldrin type weapons and pool them at the trading station.dr del wrote:heh heh,
I was actually there to buy both a springy and a spitfyre.
The flying around pain came from trying to get them equipped with weps.
This stuff really can be done out of system as long as you were reasonably dilligent about exploring Aldrin the first time you went.
BTW if you get a Kestrel, don't SETA. Lots of loose rocks in Aldrin and youll be going so fast SETAing that you probabl won't see death coming until it's on top of you, even if you don't rely on autpilot..
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